Author Topic: 4x4 cube vehicle  (Read 3299 times)

Basicly, a 4x4 cube that can be spawned via a vehicle spawn that can be pushed however cannot be driven/rode/etc, and can be colored the same color as the vehicle spawn.

I need it for a boss battle where chunks of the building you're in are falling left and right and you can pick them up with the gravity gun and launch them at the boss.
I can also see more useful aspects for this (pushable crate puzzles, 'catapult' weights, 'bomb' projectile, etc) so it would be pretty revolutionary or something like that for more complex builds.

and it's all just a cube

/support

Ill try to make this :)

you could have a bomb and normal that does this damage:
explosive= 50 splash= 10
regular= 15 on hit

Can't you just fake-kill a brick then just set it's time thing to 99 seconds?

But I do like the vehicle idea.

Give it a seat, steering wheel and tires.


Give it a seat, steering wheel and tires.
and make it shoot 100 rockets that split into 100 bullets a piece

Give it a seat, steering wheel and tires.
For some reason this reminded me of the old cereal box.

For some reason this reminded me of the old cereal box.

Wheaties!

It'd be cool just having a bunch of normal brick models as this type of vehicle. 2x4s, 1x1s, 2x2, and the cubes.

Can't you just fake-kill a brick then just set it's time thing to 99 seconds?

But I do like the vehicle idea.
The purpose of it being a vehicle is so it does damage when you get hit by it. You wouldn't need timed events.
« Last Edit: June 17, 2011, 12:11:01 AM by Mr.Noßody »

Bump because I really need this done.

Just make a 4x4 cube and event it the following.

OnPlayerTouch>Self>FakeKillBrick>-1

Talk about timing. I was just about to plunder forums on how to make non-wheeled vehicles. Like the default ball. If I ever figure out how to export textures to Blockland I could do this under 5 minutes.

Just make a 4x4 cube and event it the following.

OnPlayerTouch>Self>FakeKillBrick>-1

I need it to be a vehicle so it deals damage.

Talk about timing. I was just about to plunder forums on how to make non-wheeled vehicles. Like the default ball.

You could probably check 'Vehicle_Ball.cs'
That might help.
« Last Edit: June 21, 2011, 12:51:08 PM by Altered »