Poll

Good game?

Yes.
3 (75%)
Pretty good.
0 (0%)
Fair.
1 (25%)
Pretty bad.
0 (0%)
No.
0 (0%)

Total Members Voted: 4

Author Topic: Aurora - A great 4X game.  (Read 8448 times)

The Dwarf Fortress of 4X games.
---------------------------------
READ END OF POST FOR HELP
---------------------------------
Recently I've stumbled upon an absolute jewel of a game called Aurora during my ongoing search for the best 4X game out there, and I think I have a winner. This game is an independent project by a man named Steve Walmsley; his income comes from online poker, and his spare time is consumed by developing and playing this game. The game is 100% free, immensely detailed, and absolutely brilliant.

The game is turn based with turns calculating anywhere from 5 seconds of the game to 30 days. There is a screen for the system map and a galactic map; most of the actual information is presented as columns and rows of text, but it is very well presented and not cumbersome at all. Don't let the graphics and interface turn you off because the game has incredible depth; after all there is a reason I called it the Dwarf Fortress of 4X Games.

It is a very open, almost sandbox like 4X game that takes place in a procedurally generated universe of his own creation. The universe has wonderful personality with orbiting planets, stars, moons, and asteroids; of course there are also ancient alien ruins and native life, from the hyper advanced and long gone precursors to modern earth like civilizations as well as other fledgling races just setting out to the stars.

Planets are very detailed with tectonics, atmosphere consisting of real gases, temperatures derived from the distance to the star, the axis of the planet, the warming or cooling effects of the atmosphere, and the reflectivity of the surface. Through terraforming you can actually alter the makeup of the atmosphere to better suit your life or you can land some terraforming ships on an enemy planet and suck the oxygen out of the atmosphere or pump it full of deadly chlorine. Some planets or other bodies contain any combination of a dozen or so minerals that are needed to run your industry and empire; they have an amount and an accessibility level that determines how fast you can mine them out. You'll be forced to mine off-world eventually, Earth runs out pretty fast.

Your empire is a living and breathing creature with civilians conducting their own business among the stars; they can form corporations and trade among both local and foreign colonies or transport population to where they want to go as well as founding their own colonies or mining operations, you can choose whether or not you want to buy the minerals, too. They transport infrastructure (the "buildings" that let you support X population on a planet that is too hot, cold, has bad gases or is in general hostile for the race in question) to colonies on their own too, which is also produced by them. Even though they aren't controlled by you, they still help out the empire by keeping the colonists moving to new colonies, and even old ones.

Research and technology consists of major research projects for anything from improving industry to forming stargates or ICBMs or tolerances for a genetically engineered race as well as projects for designing and testing your own components, reactors, lasers, engines, turrets, missiles, etc. Research projects are headed by lead scientists of your choice, each with their own skills and personality, with research labs and additional researchers to back them up. Your colonies and ships can also be led by individuals with their own skills and personality, who can give bonuses to the ship and crew.

Ships and defences are designed with the components and technology that you researched, and a great deal of thought must go into an effective design. You have to factor in the weight of the ship and how it will affect the engines and fuel, and keep an eye on the complexity making sure you have enough engineers and crew allocated to keep it running. Also, make sure those lasers have proper tracking systems, sensors, and power to keep them running at top efficiency, and don't forget that your 12000 speed turrets need fast enough tracking to keep up or those enemy missiles will fly right through.

Search the stars enough and you may make first contact! This may result in peaceful trade and alliance or you may be exchanging missile fire right from the get go. So far, I have met 2 friendly races and 3 or 4 hostiles. I have yet to meet any spoily enemies so far except for the Precursors.

Combat is also immensely detailed with targeting for individual systems on ships or projectiles. The game also looks at the spread of damage from your weapon of choice and how it affects the enemy's armor and individual components with missiles creating craters and lasers piercing through. You can make some parts violently explode on the ship, sometimes causing a large chain reaction. You can also board enemy ships, but unless your ships are atleast 6 times faster than the enemy ship expect massive casualties.

This is only short blurb about what the game has to offer, and since I am still very new to the game I'm sure it is full of holes and has some very important missing content. A better way to learn about the game would probably be to read some after action reports or just to try the game out for yourself, it is free after all. You need to be a bit patient, at least, however.

Here is an AAR and some gameplay description that the creator posted on Wargamer:
http://www.wargamer.com/forums/tm.aspx?m=397359

A short biography of the creator on the 3rd reply (very interesting by the way):
http://aurora2.pentarch.org/index.php/topic,1194.0.html

The forums:
http://aurora2.pentarch.org/

A whole ton of fiction and AARs for the game:
http://aurora2.pentarch.org/index.php?PHPSESSID=5aa51e65e5fe982513caf4b6070aa9f0&board=2.0

And the wiki where download information and tutorials reside:
http://aurorawiki.pentarch.org/index.php?title=Main_Page#Links

Edit:
-------------------
INSTALLATION HELP
-------------------

When installing click YES to NOT override your dlls; the reason for the changes to sysem32 is because the setup file is as official Microsoft Visual Studio setup that installs some required dlls that windows doesn't come with; it is not the games setup. The actual game is in the AuroraUpdate475.zip, and you may try to play the game without setup if you already have the required dlls.

After installing you have to copy the contents of the AuroraUpdate475.zip to the Aurora folder.

-------------
OTHER HELP
-------------
If you are missing .dll files, go to http://www.dll-files.com/ and use the fixer on whatever .dll you are missing, it will work, trust me.

If your windows refuse to restore after you open them, such as the Economy window, go to the little bar and go under "Miscellaneous" then press "Reset Window Posistions" and try to open it again.

-------------------------
END HELP (FOR NOW!)
-------------------------


(I HAVE NO SHAME FOR RIPPING THIS STRAIGHT FROM B12)
Also, 4X stands for "eXpand, eXplore, eXploit, and eXterminate"


Anyway, I personally have not gotten anywhere on this game. I've read some of the tutorials but I gave up after finishing my ships. I'm going to try to start again, however.
« Last Edit: July 02, 2011, 09:27:31 PM by Jacob/Lee »


Aurora is a godly game, I spent a good week absorbed into it when I first found it, neglecting my studies. Being yelled at is preferable to being parted from such a game (ok hyperbole a little).

SOLD. Testing.

Edit: Way WAY too complex for me and no graphics. Darn. I knew it sounded too good to be true.
« Last Edit: June 19, 2011, 03:14:38 PM by Demian »

You need to have tons of patience and the ability to spend a long time learning how to play. This isn't your run of the mill game, it takes a long time to learn. Maybe not as long as Dwarf Fortress, but still long.

I dropped Dwarf Fortress at the sight of the screenshots.

Oh god, I see some ways of using a mass driver as a weapon.

Oh god, I see some ways of using a mass driver as a weapon.
Actually, you can. If a package is fired and you destroy/deconstruct the one catching it the package will slam into the planet with catastrophic results, killing millions.

I dropped Dwarf Fortress at the sight of the screenshots.
You are missing out.

Due to a forget up on my part, there was a discovered Jump Gate in Sol which lead to Proxima Centauri, but there was a man-made small gate there. I sent the entire scanner fleet there to scrub that place until we knew everything about it and they were too big to go back through the gate, so they were basically stuck there. If they tried to fly back manually, they would eventually break down in the middle of nowhere and we would never find them again. So they waited until better Jump Gate technology was made, when it was finished I through together this rickety bucket of bolts that had 25 military-grade nuclear engines, 30 engineering spaces and it still had a 3000% annual failure rate, it only went at 251 km/s, too. It was a wonder that thing managed to hold together long enough to reach the Jump Gate in Sol which was 591 million miles away, even more shocking that it managed to survive the 20 days required to build the gate. By the time we got there and built the gate, pretty much the entire fleet of scanners except for the Mark II geological scanners, which were much less prone to failure, was gone. I hope I never need to use that Jump Gate ship again, it has such an insane failure rate that if I tried to send it across Sol it would probably fall apart.

Oh, and the AFR without the engineering spaces was around 80000%
« Last Edit: June 20, 2011, 03:18:27 AM by Jacob/Lee »

You are missing out.

I played it but didn't have the patience for it. I let a whole bunch of cats into my food storage room but rats kept appearing in the room and then all the food went bad then all my dwarves wanted to do was eat rats instead of working and so the farmer wouldn't farm because he was eating rats. :C

Bump, added help for two issues I've had so far.

this is so stupid because i followed the installation instructions and nothing happened

this is so stupid because i followed the installation instructions and nothing happened
Are you running the game as the admin, is it in your program files folder and did you also install the update?

The NPR's (I hope) are in a real war, there's been 2 pages of time advancing 5 or 10 seconds.

LATER: Man, somebody is in real deep stuff, 5 pages.