Poll

Is this a good idea?

Yes
1 (25%)
No
3 (75%)
I am going to make this.
0 (0%)

Total Members Voted: 4

Author Topic: A Turns Mod for Medieval-Like Servers  (Read 537 times)

I want sort of a turns mod, where people are frozen when it's not their turn to attack, and then when they shoot their weapon, it goes onto somebody else's turn, and it is based on the number of people in the server. It'd have to have the commands /startTurnMod for Host Only, and /endTurnMod. But, if bots have names, their AI would attack.

Edit: Example:

Quote from: ChatMessage
Django has started the turns mod!
It is Django's turn.
Django has went and it is now User2's turn!
User2 has went and it is User3's turn!
User3 => User2
User3 has went and it is now User2's turn!
User2 is dead, now moving on to Django's turn!
Django: Haha.
« Last Edit: June 19, 2011, 09:14:51 AM by KetaTheCat »

I want sort of a turns mod, where people are frozen when it's not their turn to attack, and then when they shoot their weapon, it goes onto somebody else's turn, and it is based on the number of people in the server. It'd have to have the commands /startTurnMod for Host Only, and /endTurnMod. But, if bots have names, their AI would attack.

Edit: Example:

Oh god, I'd feel sorry for all the other people in the server.

They'd all be frozen while you fight.

Oh god, I'd feel sorry for all the other people in the server.

They'd all be frozen while you fight.

Have you ever played Pokemon? It's like that.


You probably could event this in a way.

would be nice if it froze them after 5 seconds OR after shooting, and also, maybe be spying on the person with the current turn?