Author Topic: SetLedge Event  (Read 398 times)

An event that turns a certain brick into a "ledge" which when the player touches or activates or something they stick next to the brick. They can then jump to go upwards to get on top of the ledge or crouch to fall.

This could be done with events if you had a "IfPlayerisCrouching" event.
Sounds like you want a "IfPlayerisCrouching" event cause your suggestion sounds unconventional.

I'm sure not all people know how to use VCE.
/Support.

This could be done with events if you had a "IfPlayerisCrouching" event.
Sounds like you want a "IfPlayerisCrouching" event cause your suggestion sounds unconventional.


Already included in VCE;

onplayertouch > self >  VCE_ifValue > [var:pl:crouching] == [1]

This could be done with events if you had a "IfPlayerisCrouching" event.
Sounds like you want a "IfPlayerisCrouching" event cause your suggestion sounds unconventional.
Well if I was using events to keep a player hugging a brick the player would spaz out a bit on the wall, and with lag it would be annoying.