Author Topic: Hide And Seek Gamemode  (Read 1191 times)

A gamemode where each time a random person is selected to seeker team and there can be one seeker at a time while the remaining players hide.
EDIT: maybe this instead its better 1st person touched dies and is it next round, and they have to find all the players before the mini-game resets itself?
EDIT EDIT:Here's a decently easy request... at least I'd think it would be for someone who has a little coding experience and can disect Fooly Fun Commands.

I'm looking for a way to turn myself into stuff other than skeletons, monkeys, and dogs... I want to be able to turn into bricks like trees and 2x2s and maybe vehicles as well (like a non-ridable jeep).

The idea is that this would make for fun hide and seek, almost identical to what you find in Counter Strike:Source hide and seek mod servers. Hiders go out into a build and try to blend in by turning into things that match their enviornment. Seekers go into the build looking for the hiders and shoot them when they think they've spotted them.

This could all be accomplished by tweaks to Fooly Fun Commands, so that the commands would be along the lines of:

/jeepme
/2x2me
/2x4me
/treeme
and also a better hide player names the current one is useless at close range

Someone care to give this a shot? try doing all of the above
« Last Edit: June 19, 2011, 07:10:30 PM by MonkeyFunkyMonkey »


i think badspot disabled hiding playernames completely

you can't really change into a brick because you're a player and bricks dont work that way

you'd have to remodel them

changing into a jeep is possible but there's no good way to do it i dont think

hide and seek has been done before i'm pretty sure

Cucumberdude did this, the only thing different was when the tagger was let loose the other players just froze where they were.

Could you not play hide and seek with default stuff and maybe seeker just gets a 1hit sword or something?

cucumberdude hide n seek sounds like a very good one and i was thinking you could do something like a fake it its like a exact clone of you but you send it out to fool people

i think badspot disabled hiding playernames completely
Why?
It helps when you want a more realistic kinda gamemode.




i think someone could use this as  part of the server cs %client = ClientGroup.getObject(%i);
      %client.isit = false;            //gotta make sure who ever was it last game isn't it anymore
      %client.isPlaying = true;
      %client.lasttag = "";
      %client.frozen = false;
      if(isObject(%client.player))
      {
      %client.player.setShapeNameColor(%client,"");
      %client.player.changedatablock("PlayerStandardArmor");
      }
   }

   %client = ClientGroup.getObject(getRandom(0,ClientGroup.getCount()-1));   //select a random person
   %client.isit = true;               //make him it
   if(isObject(%client.player))
   %client.player.setShapeNameColor(%client,"");
   messageall('',%client.name @ " is the first tagger!");   //and tell everyone about it


I made a Hide N Seek completely without modifications.

Instead of a random seeker, I just put people in the spawn room, and they race to click the button, it was the only way I could figure that out.

And yea, after 60 seconds, I put a no-move playertype on the people. You can PM me about it, I'll show you the events of mine, and stuff.
Cucumberdude did this, the only thing different was when the tagger was let loose the other players just froze where they were.
Was it me? or Cucumberdude? Because I remember making no-move playertypes after 60 seconds, aswell.

I used to just host Hide and Seek with single lives and invisibility watches :o