Author Topic: how to make add-ons  (Read 7427 times)

anim8or FTW!!!!! Super easy to use. Just use Blender to Export.

I have windows Vista (anim8or is not compadible)
So... I will use milk scape, It might work on vista Most things do.

It's called Milk Shape.

Knowing the name might help in finding it.

Ok, I got another question.
HOPEING NO CODE IS NEEDED.
How do you make maps? is there like a special editor? or somthing?
or did badspot make all those difrent maps.
and posted them some where?

You should learn some torquescript even if you don't need to use it. If you can produce quality models, you should be able to learn some basic programming. Learning a few basic things can help you out tremendously if you take the time, otherwise you'll stumble a little trying to get models into the game and tweaking your maps just right. I just wanted to make this point, I can't specifically help right now but I'm sure others could help you more. There might be some tutorials on the rtb wiki (I don't look at it so I don't know) that you could use. To create maps you will want to get the mission editor which is somewhere on the forums, someone will probably post it.

I'm in a hurry so I couldn't completely look over all of this so hopefully I didn't say anything wrong.

Ok, all i want to do is make a map

Can you please help!!  :iceCream:

Coding wise, maps need the least.

You need to get a basic terrain map to start with. Try Dreary Isles, once you got that then get the mission editor HERE. Then you need to load Dreary Isles and open the mission editor. Then it is a matter of clicking anything in site...

torque script is C++

(?)

Its more based on C# methinks.
Other than curly brackets, torquescript has nothing to do with neither C++ nor C#.
]

The operators and loops etc and very similar to the ones in C#.

wheee, those loops are pretty much in every high-level programming language.

torque script is C++

(?)

Its more based on C# methinks.
Other than curly brackets, torquescript has nothing to do with neither C++ nor C#.
]

The operators and loops etc and very similar to the ones in C#.

the torque game engine is a modded version of c#. why do you think all the files end in .cs?

torque script is C++

(?)

Its more based on C# methinks.
Other than curly brackets, torquescript has nothing to do with neither C++ nor C#.
]

The operators and loops etc and very similar to the ones in C#.
Curly brackets, for loops, boolean operators, etc use pretty much the same symbols in most modern language. If it were based on C#, it would require .net, which it doesn't.

Quote
the torque game engine is a modded version of c#. why do you think all the files end in .cs?
Oh come on, you have to be kidding me. Ever seen a script use System.Forms? Me neither. The CS extension is most likely purely coincidental, and it's just a convention, you could just as well execute blabla.code (look at JVS).

TorqueScript

TorqueScript is an easy to use C++ like scripting language that ties all the various elements of your game together

http://www.garagegames.com/products/torque/tge/features/torquescript

well...   i can not find where to download torque script.

I looked every where.
The only place i saw was 150$ for it...........

And i can not find c++ ether, GOOGLE I HATE YOU.

You only need to buy the Torque Game Engine if you are making a brand new game you plan to release. Go to the Add-Ons folder of Blockland and use Notepad or any other text editing program to open a .cs file. Try changing some of the things like damage or in the part in weapons for "State Timeouts" etc and see how the weapons function differently after saving it. (as the same file but keeping a backup of the original - in case you mess it up a lot)