Poll

What would you guys like in terms of the MA5C?

The old CMT SPV2 styled one
13 (13%)
New CMT SPV3 one
34 (34%)
I don't know...?
53 (53%)

Total Members Voted: 100

Author Topic: The New Halo Pack ///!!!RELEASED V1.2!!!///  (Read 166632 times)

where do you get these??!?!?!?!!? these are the most creative dang things ever!!!!
Beta is in the Addons section, and i believe if Kevune finishes the interior at his current build-rate, we'll get v1.0 by Thanksgiving.

where do you get these??!?!?!?!!? these are the most creative dang things ever!!!!
The Halo Fanon (Wiki)

Beta is in the Addons section, and i believe if Kevune finishes the interior at his current build-rate, we'll get v1.0 by Thanksgiving.
that would be nice to have the release day be thanksgiving if we could manage it

I have stop playing blockland for the time being but before I stopped I made a build that will go perfect with this addon pack once it is fully complete. Therefore when this pack is fully completed I will start back playing. That’s how boss this pack is

Thanksgiving!!! YAY! Will vehicles and JVS be ready by then? and also will it be the final pack or gamma release? I had to look up the order of greek numbers for that Alpha, Beta, Gamma, Delta, epislon, digamma, and so on... This thanksgiving right?

I dont think the CAWS looks good without raycasts. It doesnt go with the rest of the weapons

Beta is in the Addons section, and i believe if Kevune finishes the interior at his current build-rate, we'll get v1.0 by Thanksgiving.

It might not happen. So don't keep your hopes up.

the JVS is nowhere near done, but if BlockStar is able to script the Scorpion i can release 2 vehicles


that would be nice to have the release day be thanksgiving if we could manage it

lol, on Thanksgiving everyone will be on their computers rather than spending time w/ their family



Progress has been slow lately, in fact in a months work or so I as able to get the armory, mess hall, 1st airlock and surrounding halls done. But then I hit a problem in my reference maps and lost interest for a bit. But I've worked around that now. I will just have to continually go back and forth between BL and Halo. The only thing I may not include is the engine room, because that alone will take quite a bit of time. So if it's included, it will be in an update later on.

And as for the Gamma thing;

InDev: The initial phase of stuff like games, mods, etc

Alpha: There is a bit of stuff to tell what the final product will look like

Beta: The project is near complete. just finalizing testing and working out any bugs

1.0: The final product ready to be released. However, 1.0 sometimes still has bugs and that's what updates and patches are for
« Last Edit: November 12, 2011, 12:36:34 PM by Kevune »

Sounds like you have a tough build on your hands.

Sounds like you have a tough build on your hands.
Its Halo. What do you expect.

Yes and no. I already have most of the "special" areas done such as the armory and mess hall. 90% of what's left is hall ways, and I have "templates" for use with the duplicator for those. But with that in mind, it will get pretty boring and having to continuously stop what I'm doing to either play the PoA for the 187th time (literally, I've played that level and almost every variant out there countless times) or to look at my reference pics doesn't help. But if I can actually keep myself out of MW3 long enough to make progress it might be done by TG