Author Topic: Serverside anti mute.  (Read 1201 times)

So clientside mute Add-Ons are becoming prominent? How?
There's one on RTB.
Don't act like they're hard to make.

There's one on RTB.
Don't act like they're hard to make.

It's so easy you could even turn it into an event.

It's so easy you could even turn it into an event.
Events are server sided silly.

There's one on RTB.
Don't act like they're hard to make.

I'm not. I'm acting like the userbase is too stupid to figure out the process. At the very least, they'd do it a handicapped way like blocking messages with a name near the start instead of actually intercepting the base message.

Although I didn't know there was one of RTB... Or did I forget?

Yeah, everyone won't do that.
only a loving idiot would ignore the goddamn admin tony.

only a loving idiot would ignore the goddamn admin tony.

The majority players of Blockland just so happen to be idiots.

The way client-sided mutes work is that the server sends the chat message and then the client machine simply ignores it and doesn't present it on screen. There's no way for any script on the server side to tell the client machine what it can and can't do with the information it receives.

The majority players of Blockland just so happen to be idiots.
no loss if you ban one.

The way client-sided mutes work is that the server sends the chat message and then the client machine simply ignores it and doesn't present it on screen. There's no way for any script on the server side to tell the client machine what it can and can't do with the information it receives.

stuffty chatmods which don't send chat the normal way bypass mine. Mainly the ones which send them in the way they both come in the ServerMessage side and don't include the individual message parameters.