asdf someone needs to make new models where the hair lines aren't 10 feet off their head
is it too hard to model based off of blind bags?
it's more of the process of turning a 2D cartoon character into 3D, while still preserving polygonal count so you don't overload the game. various people have made excellent 3D models of these characters (see:
KP-ShadowSquirrel), but none of them make it to games because they're way too high in polygons.
also, bones and stuff like that