Poll

Buildbot

I would love to have this!
I prefer to build the old fashioned way!
This mod will ruin all the fun in blockland!

Author Topic: Buildbot - Load saves without admin - Beta Release Almost Here!  (Read 13122 times)

Looks very interesting.

tHIS lOOKS vERY iNTERESTING


you can't abuse it on minigames like tdms unless you can build, which i doubt will happen unless in fortwars or something.

also, you don't need to fix that angle thing, it does the same for macros, so it's not really a problem.

also, you don't need to fix that angle thing, it does the same for macros, so it's not really a problem.

But buildbot is much smarter than a macro, and I am writing algorithms that can partially repair the issue, but I am having trouble getting the ones that should completely fix it to work.


I have been thinking: instead of releasing buildbot, I could release a program that could turn .bls saves into macros.  The macros would of course have the issue discussed above, and could not have a colorset converter.  It would be less effective, but it would still get the job done while being a bit less abusive.  However, macros have longer loading times than buildbot.  Would people like this option?

Discuss.

nevermind, it seems macros do not record /instantusebrick and /shiftbrick x y z
I have no idea why, but if I try to do a macro that is just "/shiftbrick 5 3 0" it records nothing.

This is what I got when I tried to record building the demo house:
Code: [Select]
demo house

32x32 Base 2x4 2x2 1x4 1x2 1x1 1x16 6x12F 25° Ramp 4x 64x64 Base
Server UseSprayCan

"Why play blockland when you can get a bot to play it for you?" -Nexus

Bots are idiots, it will ruin my reputation even more.

Bots are idiots, it will ruin my reputation even more.

Bots can build at the speed of light, or at least at the speed of the server connection.

Progress update:

I have completed the colorset converter, and progress has been made on making it more user friendly.

To do:
clean up code to eliminate room for bugs
create GUI system
Idiot-proofing and better error handling

I can probably make a public beta available in a few days



Wait this already existed?
If I had known this I wouldn't have made my own.

nevermind, it seems macros do not record /instantusebrick and /shiftbrick x y z
I have no idea why, but if I try to do a macro that is just "/shiftbrick 5 3 0" it records nothing.

This is what I got when I tried to record building the demo house:
Code: [Select]
demo house

32x32 Base 2x4 2x2 1x4 1x2 1x1 1x16 6x12F 25° Ramp 4x 64x64 Base
Server UseSprayCan

Even though macros do not record said functions, they can still play them back.

For example, adding Server   Light    into the file will cause your player to toggle light, even though when you turn on/off your light while recording, it's not added to the list.

Even though macros do not record said functions, they can still play them back.

For example, adding Server   Light    into the file will cause your player to toggle light, even though when you turn on/off your light while recording, it's not added to the list.

Are all arguments after that spaced with tabs (ex: server   shiftbrick   x   y   z) ?