Author Topic: Version 20?  (Read 17102 times)

I am just wondering why is Blockland V20 taking so long? Is Badspot even working on it?



The most probable situations:

-Badspot has decided to not update Blockland further, as it is as good as it will get
-Badspot is making a massive update, perhaps adding voice chat or changing the platform or something
-Badspot is working on a different game or has decided to switch careers
-Badspot is out of money
-Some combination of all of the above

Or he's busy with other stuff not related to Blockland

Or he's busy with other stuff not related to Blockland
You mean... a Life?

god you guys. keep begging for blockland to be updated. pulling badspot away from his work on blockland2.

whatever man. you guys can go polish a fossil all you want; i like modern games.

Oh look, its this thread again.

People need to stop asking about it, it will come out when it comes out.


Blockland version 2.0 (!)
- New engine
- Rank up system (?)
- Built in mod manager similiar to RTB
- Friends list and profiles
- Awards
- Rewards
- Voice chat (Admins can mute people)
- Adventure mode
- RPG Adventure mode
- Official building servers in which you have to collect bricks via Adventure mode to build with
- Huge graphics improvements
- More default customization options
- State of the art water physics
- A hose to fill in areas with water instead of water bricks
- Ability to filter out the laggy servers
- More default events
- More default weapons
- More default vehicles
- More default bricks

I would pay $70 for this.
« Last Edit: July 11, 2011, 05:27:06 AM by weaver123 »

Blockland version 2.0 (!)

-snip-

Quote from: Changelog
1.03 to 7
Fixed tutorial sign reading "toom" instead of "room"
Fixed issue where you couldn't start the tutorial if you had a server password set
Fixed crash when banned clients re-join a server
Fixed bad con::executef calls (c++ issue, does not effect scripting)
Typing "quit" in console now works with out the "();"
Gray-out box over the mission options in the start mission dialog now resizes properly
Improved detection of transparent avatar textures
Minigame equipment list is now alphabetized
Randomize avatar function is now weighted to decrease the "gay pirate" factor
Clients using the same key as the dedicated server they are connecting to are now given super-admin automatically.
This can be turned off by setting $Pref::Server::AutoAdminServerOwner = false;
Default keybinding for "use light" is now "[" on laptops
Missing terrain and water textures will now be replaced with defaults if they cannot be downloaded from the server. This fixes some "Invalid Packet: 12" errors.
Death icons that you do not have are now show as the skull instead of blank
Fixed improper tagged string handling that caused servers to crash.

There never was a v2.0

There never was a v2.0
I meant it as in if he released a second blockland.

He's one person and this is a side project for him.

Give it time.

I meant it as in if he released a second blockland.

Ah, I gotcha.

We should definitely keep the gay pirate factor, though.

Have we been waiting a long time?

As I recall, updates would usually be about this long.