The packaging of the playertype is important, too, though.
Make sure you have the following.
Namecheck.txt-the ONLY thing that should be in it is the full name of your playertype, in the format Player_[namehere].
Description.txt-this is necessary, but you can put anything you want in it. Most of the time, people make it pretty formal.
Server.cs-copy another server.cs file to your folder to make it cs, and then change the file it executes from whatever playertype you stole it from, you stealing no-good dirty rotten pig stealing wiper of other peoples' bottoms, to your playertype. I think that's what's in it.
Then, you need another .cs file, so copy and paste again, only to get the file ending, clear everything in it, open up another playertype's other .cs file, and read it and make sure you understand it. Then, you copy everything that is necessary to copy manually, so that you can get it under your fingers, and hopefully eventually will not have to do this. Then, all there is to do is change values, like firstpersononly, jumpforce, runforce, etc.
Then, if you want to release it, you don't.
Wait until later to do that.
You may discover the fact that it is crap in the meantime.
This is a good thing.