Author Topic: Grenade that spawns projectiles in all directions  (Read 2409 times)

I could take Bushido's nail model from his nail gun, I could look at Ephialtes' script for that gun that shoots multiple projectiles. Then I could easily take both of those and put it into the he grenade.
Or you could take AGlassOfMilk's Frag grenade and combine it with your grenade script and voialla, I actually made a rocket launcher once that exploded using his script, and replaced it with the gun projectile, twaz fun

A frag grenade does the same thing. The explosion wouldn't really kill you.

OT Yeah i like lord tonys idea.

there already is a frag grenade with the shrapnel that flies in all directions.

New Frag grenade shoots stuff that flies in all directions.
I might be able to insert a sliver of script that hides the bullets.

Also, Gravity Cat already has a nail grenade done.

uhhh no
I can't make a frag grenade.
Neither can my sister.
Or my 27 prostitutes I have currently having love with me.

The point is not everyone has the skill and ability to make a frag grenade.
make a Round circle and take events from another gernade and done lol prostitutes what the he'll

I will make it today not the way I described before lol but only if I can get I think I'm riding on my track today

what


are


you


talking


about


blackops.

Black Ops is talking about how he's going to make the nade.
Or that's what I can tell from all the bad grammar.

you really need to work on the grammar, cause I can barely understand what you are talking about.

He clearly has no idea what he's talking about:
make a Round circle and take events from another gernade and done lol prostitutes what the he'll
« Last Edit: July 15, 2011, 01:44:19 PM by RedGajin »

Black Ops is talking about how he's going to make the nade.
Or that's what I can tell from all the bad grammar.

you really need to work on the grammar, cause I can barely understand what you are talking about.

He said he's going to make a circle and add events from another frag grenade to it.

That's not how it works.

Instead of spamming a ton of projectiles, just do a search for any players in the explosion radius, and then for each player found, use a raycast to see if anything is in the way.

Instead of spamming a ton of projectiles, just do a search for any players in the explosion radius, and then for each player found, use a raycast to see if anything is in the way.

That's just cheap. Oh look homing grenade shards!

That's just cheap. Oh look homing grenade shards!

There could be a certain % chance of death, so that they always have the chance that "shrapnel" will miss them?

I didn't say anything about homing. Use a raycast, starting at where the grenade 'exploded' and ending where the player is located. If there is any obstacle in between these two locations, no damage will be dealt. Where the forget did you get homing from?

EDIT : I get what you're saying, doing this would result in always getting hit, with no possibility of it missing them. Though that's not what I think of by 'homing'
I still think a ton of projectiles everywhere is a waste. Maybe for each player found, a half dozen or so are fired in the approximate direction of the player? Would allow players to hide behind walls, with the possibility of not getting hit, and without using an extreme amount of projectiles.
« Last Edit: July 16, 2011, 04:37:52 AM by Headcrab Zombie »

Black Ops is talking about how he's going to make the nade.
Or that's what I can tell from all the bad grammar.

you really need to work on the grammar, cause I can barely understand what you are talking about.
Ignoreit I was talking to my self