Author Topic: Killstreak Rewards  (Read 862 times)

Is it possible to make an evented killstreak tracker? Like OnActivate -> Self -> (Example: Retro-Check) -> ifPlayerKillstreak (Then a box you can type in the amount of kills in a row needed) Then, OnVariableTrue -> Player -> Additem -> Airstrike Beacon (1).

In other words, the brick needs to know if you have a certain amount of kills in a row in order for it to give you an airstrike beacon. So I want like a RetroCheck event that checks if they have enough kills in a row and if you do, the brick rewards you with an item such as an airstrike, or an RC_Car, or even just a powerful weapon like an HE_Grenade.

Please tell me if this is possible with events already or there is already an event out there I can download. No, I am not trying to make CoD killstreaks here. I want this customizable like you can choose the amount of kills in a row needed and the killstreak it gives you. Thanks.

you can event killstreaks with VCE already

Ok, please post them here so I can use them in my server. I am not very good with VCE so this would be very helpful to me. Thanks in advance.

Ok, please post them here so I can use them in my server. I am not very good with VCE so this would be very helpful to me. Thanks in advance.
Very simple but I don't feel like doing it today maybe tommarow if nobody else does

Try it out.  I think its IFPLAYERscore

Nope.

Use a combination of minigame events, and VCE to help you make a killstreak. Not ifplayerscore.

Anyone know a dude on YouTube who is good with explaining VCE because I've started it and am getting a lot better so I'll need more advanced stuff to learn.

Ps, I have the entire page exept for the dang locked page close to the bottom.

Uses Client, not player.
Code: [Select]
OnWhatever>>Self>>VCEIfValue [<var:cl:score>] >= [#] [""]
OnVariableTrue>>"stuff"...