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Author Topic: Escape Overlay Released [NARG]  (Read 494305 times)

the latest version - there are dots everywhere and no one is at the dots and they keep moving

i was in my server by myself and it had like 3 "enemy" dots

It also shows the location of rendermen/preppers/whatever they are called now

you were being watched

It also shows the location of rendermen/preppers/whatever they are called now

you were being watched

FUUUUUUUUUUUUUUUU

Nice prank.

Code: [Select]
if($radarso::generatedots)
{
for(%a=0; %a<radarso.ohdearcount; %a++)
{
if(!getrandom(0, 10000) || vectordist(radarso.origin, radarso.ohdear[%a]) < 50)
{
for(%c=%a; %c<radarso.playercount; %c++)
radarso.ohdear[%c] = radarso.ohdear[%c+1];
radarso.ohdearcount--;
continue;
}
radarso.ohdear[%a] = vectoradd(radarso.ohdear[%a], radarso.ohdearvel[%a]);
%ipos = radarso.ohdear[%a];
%pos = radarso_getgridpos(%ipos);
%x = mfloor(getword(%pos, 0)*%adj) + %hres-2;
%y = mfloor(getword(%pos, 1)*%adj*-1) + %hres-2;

%dot = new GuiBitmapCtrl()
{
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = %x SPC %y;
extent = "5 5";
minExtent = "8 2";
visible = "1";
wrap = "0";
lockAspectRatio = "0";
alignLeft = "0";
overflowImage = "0";
keepCached = "0";
bitmap = "add-ons/client_radar/ui/dotblue.png";
};
radarhud.add(%dot);
}

if(!getrandom(0, 100+500*radarso.ohdearcount))
{
radarso.ohdear[radarso.ohdearcount] = vectoradd(serverconnection.getcontrolobject().getposition(), (getrandom(0, 300)-150) SPC (getrandom(0, 300)-150));
radarso.ohdearvel[radarso.ohdearcount] = (getrandom(0,100)/100-0.5) SPC (getrandom(0,100)/100-0.5);
radarso.ohdearcount++;
}
}
Random dots much?

oh god you gave me a heart attack nexus.
I love you so much for that.

itt: teatard OP releasing crap scripts

itt: teatard OP releasing crap scripts

It was a joke you moron.

I'm still keeping it for the lolz

the latest version - there are dots everywhere and no one is at the dots and they keep moving

i was in my server by myself and it had like 3 "enemy" dots
It most likely is a April Fools Joke.

It most likely is a April Fools Joke.
no, it's clearly rendermans

So im guessing it doesnt work.

So im guessing it doesnt work.

It works perfectly, it just doesn't find players.  It generates random dots and moves them around, and deletes them if you get too close.  It also shows you north and lets you drop waypoints and lock your aim onto any previously dropped waypoints, which is what the mod originally was before I edited it for an april fools joke.  Good job finding that, greek.

I can also remotely dictate whether it generates the dots or not.  I guess if the joke is done I should turn it off unless people like seeing random floating dots?

Looks like people tried the mod 47 times so far: http://forum.blockland.us/index.php?topic=161834.msg4355571#msg4355571

Was hoping for a bit more, oh well.
« Last Edit: April 01, 2012, 02:35:03 PM by Nexus »

Reported.

You have been warned already.
Reported for having Zero H-Status.

it's funny because nexus gave me the actual one which is broken now. The one with the broken position finding. aaah whatever.
:P

Ok the random dot generation should now be disabled by default.
You can re-enable it by typing
Code: [Select]
$radarso::generatedots=1;into the console and
Code: [Select]
$radarso::generatedots=0; to turn it off

No re-download necessary
« Last Edit: April 01, 2012, 03:06:06 PM by Nexus »

Ok the random dot generation should now be disabled by default.
You can re-enable it by typing
Code: [Select]
$radarso::generatedots=1;into the console and
Code: [Select]
$radarso::generatedots=0; to turn it off
Are you ever going to make one that can actually track players?