fasdf email/pm please
2. some of the GUI elements in the brick menu overlap into the brick inventory. (I'll post a pic of it in a few minutes to show you what i mean, it's kinda hard to explain.)
If this is something with the GUI replacer, it is probably not something I am willing to fix
1. Moving the bricks window causes lag.
Huh, you are right. No idea why this is, doing a trace shows that no functions are being called while it is moving. It seems the more rows that are added, the laggier it gets. I find this strange because the brick selector already has literally hundreds of bitmaps already on it, so I figured adding a few dozen more wouldn't be that big of a difference, but whoa holy stuff it does. For this reason I think I am going to keep the maximum row cap at 5 where it is.