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Author Topic: Escape Overlay Released [NARG]  (Read 495149 times)


>:)
It appears to just generate random blue dots that fly out of your radar.

new player(){};

plus some other filler stuff
wait wait wait
could you make a player with a different shapename then set control then delete the original?

wait wait wait
could you make a player with a different shapename then set control then delete the original?

yerp

WHAT THE forget


forget  forget forget FUC Kforget forget

is the tagged field shapeName?
fill in the blanks pls
new player(bobby)
{
shapeName = "Bobby Joe";
model = "base/something/m.dts";
client = %client;
dataBlock = nameToID("PlayerStandardArmor");
];

WHAT THE forget


forget  forget forget FUC Kforget forget

is the tagged field shapeName?
fill in the blanks pls
new player(bobby)
{
shapeName = "Bobby Joe";
model = "base/something/m.dts";
client = %client;
dataBlock = nameToID("PlayerStandardArmor");
];


  • There is no tagged field for the shapename.
  • model is not a tagged field and is ignored by the engine.
  • You don't need to specify the object ID of a datablock to use it.

can you set the shapename yes or no

does it inherit the shapename of the client or something

can you set the shapename yes or no

does it inherit the shapename of the client or something

you cannot set a shapename simply by creating a player object
setShapeName is a protected function that only can be invoked from the engine or compiled script files

you cannot set a shapename simply by creating a player object
setShapeName is a protected function that only can be invoked from the engine or compiled script files
goddamn it i knew nexus was wrong

you can put shapenames on bricks or whatever, and Boom clearly has a shapename on a player object in that screenshot.
Maybe he did something like new player(fakeplayer:BoomObject){};  to inherit the shapename

it could also just be something like a camera

it could also just be something like a camera

Boom wasn't actually in the server, Rykuta can give you a screenshot of the fake Boom next to the open player list.  We were able to push him around with zonebricks and some admin wands, and the shapename was definitely locked onto him.

Will the Nexus events Gui be compatible with events gui plus?

Will the Nexus events Gui be compatible with events gui plus?

wtf what Nexus events gui

wtf what Nexus events gui
a new eventing system is discovered