Author Topic: BLS to Model  (Read 720 times)

It would be cool if you could convert a blockland save into a model or whatever it is that you put in maps. Like, to save brick count. You could insert it in mission editor.

What is wrong with bricks?
You can do more with bricks than interiors.

I mean, like say if you're making a map like one of GSF Ghost's or if you have a big laggy build.

This is possible. Get Zack0Wack0's bls2obj thing. Link here: http://zack0wack0.com/downloads?id=4

This is possible. Get Zack0Wack0's bls2obj thing. Link here: -snip-

Pretty sure theres a high chance of getting banned for that link. I heard it is bannable.

This is possible. Get Zack0Wack0's bls2obj thing. Link here: http://zack0wack0.com/downloads?id=4

And if you are using Blender, there is a plugin of some sort to import OBJ files.

Look for Wavefront OBJ Importer/Exporter

It's near the bottom of the page.

Pretty sure theres a high chance of getting banned for that link. I heard it is bannable.
From who?  Whoever told you that probably doesn't have their facts straight.

From who?  Whoever told you that probably doesn't have their facts straight.

Badspot hates .exe files on the forums. That's why destiny had the page linked in his profile and you had to download it from there.

destiny's thing needs a lot of fixing up. the models it produces have double faces, overlapping vertices from the bricks, and actually draw the un seen faces.

destiny's thing needs a lot of fixing up. the models it produces have double faces, overlapping vertices from the bricks, and actually draw the un seen faces.
It's more effort then it is worth to optimize it myself. Any common 3d modelling program comes with a 'remove un-needed vertices' thing by default.

Uhm, destiny, Then i try to run BLS2OBJ, it just shuts down at once, and if i try to run the w9xpopen, it says:

This program is used by Python's os.popen function to work around a limitation in windows 95/98. It is not designed to be used as a stand-alone program.

What does this mean?

And if you are using Blender, there is a plugin of some sort to import OBJ files.

Look for Wavefront OBJ Importer/Exporter

It's near the bottom of the page.
.obj importer comes as default for all Blender versions wroth using.

It's more effort then it is worth to optimize it myself. Any common 3d modelling program comes with a 'remove un-needed vertices' thing by default.
Sure you can remove double vertices (faces) with Blender but not vertices that are fully inside a mesh. (Unseen faces) That is a major drawback.