Author Topic: hover karts  (Read 3835 times)

instead of Mario karts, how about hover karts from thrill vill, huh. that would be sweet. :cookieMonster:

just add the stuntplane script to it, it should work.

yeah, but 1: I'm not good at that.

2: i want it to look like the hover kart on thrill ville.

i could probably take the wheels off the mariocart and use that so it doesnt fly high up

yeah, but 1: I'm not good at that.

2: i want it to look like the hover kart on thrill ville.

Oh you want it to hover above the Ground....

Step 1: Learn a 3d modelling program like Blender or Milkshape.
Step 2: Download the original AiO-R mod and look for the Hoverbike (?) script in there.
Step 3: Mash that, your exported .dts model and the Jeep scripts together. If right, you get a "Hoverkart" with the ability to go up slopes/etc while staying a certain distance above the ground. If wrong, you get syntax errors and buffer overloads.

yes. i want the hover kart to float, but run across the ground. search for a screenshot of thrill ville, and you'll know what I'm talking about.

I'd make one, but the only way i know how to make shaded models are to flat shade them in MS3D, speaking of which, 1.8.1 beta is out, which means there'll be a full 1.8.1 soon, or alpha, or w/e you'd like to call it :P

1.8.1 beta is awesome. But its very... slow. Make Flat shaded models is easy.. in a way but annoying and long to do.

I have a link for AiO-r in case you need it for the hoverbike
(the link has 0002 in with it, just extract to desktop)

Also, wrong forum. Suggestions is where you'd post this, unless you have an Add-On here :/