Author Topic: Forcing the Camera, so to speak.  (Read 969 times)

I am not even sure if this is possible but it's something I'd like, events-wise. Of course, if it's not possible I completely understand.

What I want to do:
Player enters a zone > event is triggered and they are forced to look at a brick.
You know Amnesia: The Dark Descent, something like a door opening or a memory playing or just finding that first note you are sort of forced to look at what happens. I want the same effect.

I'm making a horror build and I thought it'd be cool if I could make a player look at a brick when something happens, right now I have a Torch that goes out when they pass through a zone and I want to be able to make their camera look at the tip of the torch. Then they can continue and do whatever they want.

No, I don't want to use the current camera events, this is supposed to take control of the playercam, not a brickcam.

Again, if this isn't possible or if you just outright hate the idea, that's fine and I understand. I just think it would be cool to have one of these.

I support this idea.

I don't think this is possible for the same reason there isn't a "2D" playercam.

bot events has the setAim event, and while it's different because users would be putting in their own input, it could maybe be done?

I don't think this is possible for the same reason there isn't a "2D" playercam.
completely different.


There's a set player camera event but you need to press the light key to put the camera back to your player.

There's a set player camera event but you need to press the light key to put the camera back to your player.
Yes but that's not what I want. I want them to keep control of the their camera but it also forces them to look at that object. In Amnesia when I stumble across something that forces me to look at something and I try looking away, it'll still try and get me to look at it for a few seconds then I have full control again. I don't want to have to make somebody push a key to restore their camera.

what about an event that spawns the camera, like camera event, except inside your player's head making it appear as if you are looking at it, the event could have a target, and a duration. It would freeze the player from moving, and do what the camera events do except direct it at the target and have the cam in the head (so it looks like you are still in control)

This suggestion has my support.

Awesome. It will, of course, need a time specification box as well, and then also possibly with the feature of look at bot.

setplayercamera event.

/thread

setplayercamera event.

/thread
There's a set player camera event but you need to press the light key to put the camera back to your player.
Yes but that's not what I want. --  I don't want to have to make somebody push a key to restore their camera.

setplayercamera event.

/thread
You've just proven you've ignored every post in this thread.

what about an event that spawns the camera, like camera event, except inside your player's head making it appear as if you are looking at it, the event could have a target, and a duration. It would freeze the player from moving, and do what the camera events do except direct it at the target and have the cam in the head (so it looks like you are still in control)
Again, I don't entirely want it to be a spawned camera. Just something that takes control of their aiming for a few seconds and then reverts back to full control. It's possible that if they continue to move while going through the zone, that they'll hit the zone, 'slide' ahead of the camera a little and see themselves while the spawned camera does its work. Think about F8 for a second, you're walking along and then you push F8, you'll probably see a little bit of yourself if you just don't move.