bump for putting up server.
Also, I have just implemented an account system. Why? Three reasons:
1. To allow multiple players using the same key to have seperate loadouts, achievement lists, etc.
2. To allow players to start over if they so wish.
3. To dramatically cut server load time and RAM usage, the current system loads save data for every player that has every joined the server every time the server is started. Obviously this is ridiculously inefficient.
To use this system:
/register username password - to create a new account.
/login username password - to log into an existing account.
/logout - to log out.
/deletefile - to completely delete the file the player is logged into.
If a player does not log in, they will simply use a guest account. However, the guest account is unable to unlock achievements or change its loadout from the default loadout.
If you have previously joined the server, your existing save file will be transferred into your account and no data will be lost. However, this will only go on for a week. After one week, all previous data will be deleted.