1. Should Stalkers have night vision if they have the clientside mod installed?
2. Pick any 2 spells from the following list to be added
Gripping Shadows: Roots the target in place for 5 seconds.
Disarm: The victim drops their weapon and is unable to equip it for 6 seconds.
Aegis: The stalker reflects all projectiles and negates all melee attacks while channeling Aegis, which would rapidly drain energy and have a cooldown (longer cooldown for longer use).
Desecrate: Increases the effectiveness of magic/curses in the target area.
Enrage: Boosts movement speed and/or damage dealt for an amount of time. Could interact with damage dealt or taken, or affect teammates.
Cripple: Reduces the target's movement speed.
Escape: Switch positions with a random human, anywhere in the map.
3. Pick any 2 curses from the following list to be implemented
Storm: Forcefully knocks all humans out of the target area. The direction chosen will be random to discourage lava kills.
Weakness: Reduces damage dealt by 10%, building per second the victims remain within the curse and stacking to 100%. Sort of like reverse Rage.
Abyss: Slows all victims by 50%. If they remain within the curse's area of effect for 7 seconds, they are blinded continuously until the curse ends.
Psychosis: Spawns a dummy Stalker every 2 seconds for each victim within the area of effect, that charges the victim that caused it to be spawned. The dummies deal no damage and will disappear upon being touched, attacked, or after the curse ends.
Death/Doom: No effect... until the victims have remained in the curse for 7 seconds. If they do, they will instantly be killed.
Clumsiness: Victims have a 50% chance to be disarmed per tick, and a 25% chance to be slowed for 2 seconds. Or this could interact with the current speed of the victim.
Knives: Every 2 seconds, a knife projectile will spawn directly above each human within range of the curse and travel downwards. The knife will deal 20 damage upon successful hit.