Poll

?!?

RP
DM
Freebuild
zombie survival
Lol I don't play multiplayer

Author Topic: AI traffic  (Read 2472 times)

You could, but it'd be terrible. Bots running stop signs, thus major car accidents.
ACTUALLY THAT'D BE PRETTY COOL.

You could, but it'd be terrible. Bots running stop signs, thus major car accidents.
ACTUALLY THAT'D BE PRETTY COOL.
Could still be done. Just have the bot stop for a few seconds when it touches the brick.

Could still be done. Just have the bot stop for a few seconds when it touches the brick.
My bot just drives in a circle over and over :c

Bots don't like to go to brick while in vehicles.


Around the time when i first got amade's bot events, i managed to event the vehicle spawn to make the bot jump into a vehicle and explore the map, that vehicle was a fishtail racer. Yes your eyes are correct i used a fishtail racer with the bot events, so if you can event the bot so it will jump into a car and move to a nearby brick then when it gets to the end of the circuit, the bot and car will respawn and begin the circuit again

Around the time when i first got amade's bot events, i managed to event the vehicle spawn to make the bot jump into a vehicle and explore the map, that vehicle was a fishtail racer. Yes your eyes are correct i used a fishtail racer with the bot events, so if you can event the bot so it will jump into a car and move to a nearby brick then when it gets to the end of the circuit, the bot and car will respawn and begin the circuit again
How?


Bots don't like to go to brick while in vehicles.
wtf why :(

It should be done by script.

It's because a bot's rotation is reset when in a vehicle.  It screws up their view and sense of direction because they are mounted in a vehicle.  The only way to do this is script "Land Vehicle" and "Air Vehicle" Bots that make it so that when they are mounted in a vehicle, it does something similar to the mod with "SetVehicleAsPlayerControll" event.



Done with events, Lock.

No we need something that looks athousand times less akward  such as node events