Author Topic: Changing transparency levels on models  (Read 2055 times)

Is there a way to change how transparent a material is? Because this bottle is far too transparent. It's quite hard to notice.


All I can think of would be changing it to/from Additive/Subtractive in the exporter.

All I can think of would be changing it to/from Additive/Subtractive in the exporter.
It doesn't effect the transparency level. That bottle is additive.

(unless it is solid) have you tried lowering the textures transparency level in an image editing program?

(unless it is solid) have you tried lowering the textures transparency level in an image editing program?
The texture is solid and has no transparency. Changing the texture's transparency simply lightens the color on the model.

What about code?
Somehow you might be able to code it to be transparent.

Add another thin layer beneath it to make it 2 layers thick?

Change the texture too a darker color? I'm assuming you're using white at the moment.

Add another thin layer beneath it to make it 2 layers thick?

Change the texture too a darker color? I'm assuming you're using white at the moment.
And double the triangle count? Hell naws. The glass texture is a dark green with 25% saturation.

In blender make the trans colored parts black,or darken in GIMP or paint.net.

In blender make the trans colored parts black,or darken in GIMP or paint.net.
I am quite sure that regardless of what color you make the model in Blender, none of it is exported.

What I did was to:

1. Make a material named trans in blender.

2. In the exporter set the material "trans" to translucent.

3. Export.

4. Make a trans.png.

5. Now I can set the transparency of the material by changing the .pngs transparency level in GIMP.

Atleast it worked for me.

Ohey that did work but it's not what I'm looking for, for this particular case.