Author Topic: Updated Ai Shark?  (Read 2861 times)


The special shark should appear a lot less.
Like as if it is an easter egg, not a feature.
I agree.

Fun part is, bot events+Zombiemode=bugs

Then don't use zombie mods.

Then don't use zombie mods.
What.
I am not even going to respond any further on this.

Then don't use zombie mods.
The Ai Shark requires zombie mod.

You can make it work with bot events. Just give it attack functions.

You can make it work with bot events. Just give it attack functions.
I mean it requires Rotondo's zombie mod to work.


I really wish there was a stand alone AI script. I only have Rotondo's zombie mod for that reason..
Having the AI support alone would save room.

I really wish there was a stand alone AI script. I only have Rotondo's zombie mod for that reason..
Having the AI support alone would save room.
Yes.


Bump for awesome idea, which will almost definitely not be possible.
To make different bot AI, that is a little slower and more stupid, to allow for better bot knife fighting. Also, and here's a really strange part, it could right before it jumps, check within a certain range for bricks, to make sure that it'll land on a good surface. I'm pretty sure this is possible with the use of interesting raycasts or projectiles.
ONTOPICEDIT: /support


y u no post. Please don't let this die D: