Author Topic: door sensor.  (Read 2071 times)

Im not talking about this thing opening doors when it senses players. I know I can use onPlayerTouch events, or zone bricks, I loving KNOW, I just want a custom brick/prop.

the little sensors for a store / hotel door that open doors automatically when someone steps into range of the sensor. make it like, 2 plates high.

make the parts sticking out transparent gray or something and have a red light thingy behind the big piece.
« Last Edit: August 02, 2011, 02:05:56 AM by Aeschylus »



I think he wants an item.

[0] onplayertouch>namedbrick door>contentstart
[5000] oncontentstart>namedbrick door>contentstop

I think he wants an item.

Scratch this, he wants a brick
I didn't see the part where it talked about the stuff about the stores having them and stuff

Stop asking for things that are already possible. Use Zone Events.

I think he wants an item.
|i
|a
|a
|a

|= door
a= invisible, no raycasting or collision brick
i= 2 plates on top of each other (whatever size he wants)

loving tards. read the edit.

zone eveeents


[0000] onplayerenterzone > namedbrick (doors) > content start (blah blah blah)

[3000] onplayerleavezone > namedbrick (doors) > content end (blah blah blah)


Build it, simple as that.
We don't need a prop for everything.

A f1x2 would work fine.

zone eveeents


[0000] onplayerenterzone > namedbrick (doors) > content start (blah blah blah)

[3000] onplayerleavezone > namedbrick (doors) > content end (blah blah blah)


[rage]
I DO NOT WANT EVENTS. I DONT WANT ZONE BRICKS. THE DOOR SENSOR HAS NOTHING TO DO WITH EVENTS. IT'S JUST A BRICK FOR SHOW.
[/rage]

What's wrong with a little black brick?

What's wrong with a little black brick?
nothing is, I just prefer a new brick that looks better.