Author Topic: convert Bushido's T+T2 ammo to props/.blbs?  (Read 1349 times)

just want them for show so I can be loveier than I already am. fafsfafsfaf

that would actually be really neat-o.


Get Destiny's thingerbob.




That's obj2blb, it won't work.
Really? explain, why it not work?

get shaper
g
convert from dts to obj
get objtoblb
convert
win

Really? explain, why it not work?
because a .dts is not a .obj.

BUT CONVENIENTLY i have a folder on my desktop of all the models ripped to be .ms3d models, so I can get to work exporting and converting them later, i guess.

because a .dts is not a .obj.

BUT CONVENIENTLY i have a folder on my desktop of all the models ripped to be .ms3d models, so I can get to work exporting and converting them later, i guess.
I LOVE YOU SO MUCH

can't you just place them as items and stick a colliding invisible brick over them?

can't you just place them as items and stick a colliding invisible brick over them?
yea seriously.... and a .blb would be terrible for this and the easy way out (obj.blb.bls2model crap) won't get a good result at all.

can't you just place them as items and stick a colliding invisible brick over them?
they spin.

they spin.
Not sure if there is an RTB Pref for this, but just edit the Item_Ammo.cs and change every rotate = true; and obj.rotate = true; to false.

Here, I did it for you. Just replace the Item_Ammo.cs in the .zip with this one.