Poll

THE BEST WEAPON CHOICE?

Bow & Arrow - I like to sneak around and kill from afar!
Melee - Stealth and Mage characters are just wimps. Real men use swords!
Magic - Both Sword and Bow are rendered useless against my spells!

Author Topic: The Elder Scrolls - Megathread - Skyrim is 57 days away!  (Read 112709 times)

gargle blargle argle

The only reason it became a "quest for power and money" was because you made it that.
Your style of roleplaying made it a quest for money.

All the things you listed that you say make you over powered, Tony, you don't have to use those. You CHOSE to use them, so if you don't like that they make you over powered, don't use them.
« Last Edit: August 16, 2011, 01:06:49 PM by Littledude »

I wish TES had multiplayer. :(

I wish TES had multiplayer. :(
Please don't start that again.


The only reason it became a "quest for power and money" was because you made it that.
Your style of roleplaying made it a quest for money.

The game gives you all the good stuff later on and it also tempts you into joining more guilds and buying more houses. The only way to avoid this is to purposely not level up while sleeping, not doing any quests, no side quests, throw away any item that you get that has even a little bit of power and make sure your money never goes beyond 5,000.

All the things you listed that you say make you over powered, Tony, you don't have to use those. You CHOSE to use them, so if you don't like that they make you over powered, don't use them.

Because a thief wouldn't want to use the most powerful bow in the game, right? A beggar wouldn't collect any item he finds on the ground and sell it for money, right? A magician wouldn't try to learn more magic skills to become stronger, right? A knight wouldn't train all day to get stronger, right?


You expect me to not use an item that gives me even a slight advantage? That I should just throw it away, I don't think so. If the game didn't want it to become a power quest they wouldn't give you powerful weapons.

If I were to make a medieval game you would be a knight, the twist is that the knight character will never sell or use other weapons but his own. He will only use his two handed sword, long sword and shield. Why you may ask, because a knight is bound by their sword they would never sell it or find a new one.


I wish they would remove the difficulty slider so people can't just put it on the lowest.
Why do you care?

EDIT:
You expect me to not use an item that gives me even a slight advantage? That I should just throw it away, I don't think so. If the game didn't want it to become a power quest they wouldn't give you powerful weapons.

If I were to make a medieval game you would be a knight, the twist is that the knight character will never sell or use other weapons but his own. He will only use his two handed sword, long sword and shield. Why you may ask, because a knight is bound by their sword they would never sell it or find a new one.
So just use your original sword. Not that hard. If you're too stubborn to roleplay, don't.
« Last Edit: August 16, 2011, 04:00:15 PM by Wynd_Fox »

O_o Have a cookie for making that   :cookieMonster: :cookieMonster: :cookie: and while he eats that, panda hav some ice cream!  :panda: :iceCream:

Why do you care?
Because a difficulty slider people can change at any time to shift the game's balance is annoying, and I think a set difficulty, or just preset settings would be fine.

In fact, it would be better if once you lowered it, you couldn't raise it back up. And instead of a slider, I'd rather have settings.
This would prevent people from playing the game on the lowest difficulty, then cranking it up really high once they already have every power weapon there is.

if thats the way they want to play i dont see the problem

videogames are supposed to be fun for everyone, not just you

oh you and lord tony always being classiccigarettes.

if thats the way they want to play i dont see the problem

videogames are supposed to be fun for everyone, not just you
This.

I don't get why most people can't understand this.

I never said they were only meant to be fun for me, but my point is that allowing people to hop around between difficulties is a mess IMO.

It's like how you could stop playing Hardcore Mode in Fallout: NV any time you wanted, but you couldn't go back to Hardcore Mode once you had turned it off. Also how does that make me a classiccigarette Extrude?

how is it a mess? it just makes the game more enjoyable for a large amount of people.