Author Topic: OnProjectileEnterZone  (Read 798 times)

Basicly like on vehicle enterzone or player enterzone but for a projectile

it wouldn't be hard to make at all i don't think.

Triggers don't detect projectiles, so yeah, this wont happen.

Triggers don't detect projectiles, so yeah, this wont happen.
onprojectilehit does, doesn't it?

onprojectilehit does, doesn't it?
onProjectileHit is when a projectile hits a brick, not when it enters a trigger.

Triggers don't detect projectiles, so yeah, this wont happen.
ah. this is what i was worried about. :I

that's a darn shame.

ah. this is what i was worried about. :I

that's a darn shame.
ikr :I

OnProjectileEnterZone>>>Projectile>>>Delete/Explode
Instant blast shield for space TDMs.

But still impossible.

OnProjectileEnterZone>>>Projectile>>>Delete/Explode
Instant blast shield for space TDMs.

But still impossible.
raycasting no collision wall or static shape

raycasting no collision wall or static shape
Not as fun and still makes people suspect you.

Not as fun and still makes people suspect you.
Static shape one would actually be fun, because then it could be triggered by event, item, or projectile. But it would also prevent people from entering it.

raycasting no collision wall or static shape
guess how the spawn area shields on my server work. :B