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Continue work.

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I remember this from last year lol.
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Total Members Voted: 193

Author Topic: DrenDran trys again to make his game. (video and client posted)  (Read 22320 times)

http://syerjchep.org/

not work
I know.
I wasn't doing anything with it for a while so I stopped buying hosting for it.
I'll have a website back up some time soon.
For now testing will be done with the server I host on my computer.

I know.
I wasn't doing anything with it for a while so I stopped buying hosting for it.
I'll have a website back up some time soon.
For now testing will be done with the server I host on my computer.
My best suggest to you can use this best host.
www.hostgator.com much cheaper anything you can use.

My best suggest to you can use this best host.
www.hostgator.com much cheaper anything you can use.
getout.gif


So it's similar to Minecraft in the wood chopping and house building, but with all different graphics. That sounds pretty neat. Are you going to have beta testers?

So it's similar to Minecraft in the wood chopping and house building, but with all different graphics. That sounds pretty neat. Are you going to have beta testers?
Well it's no-
Actually, that part, yeah, like minecraft somewhat.
But the game isn't going to end up much like minecraft.
A few big differences:
1. Non cube based world. Terrain is a heightmap like Blockland, and the world is either blocks like blockland or models with rectanglular collisions boxes, like blockland.
2. One big server. We all play on the same server with many other people. (assuming i can get people to play lol)
3. More advanced items, and by this, I mean you could say, get a gun and use it like in TF2/HL(2)/Blockland or any FPS.


So yeah, finally gonna start inventories.

Will there be applications for modding Moderating? I would like to sign up if there are
and do testers get a "special item"?

Will there be applications for modding? I would like to sign up if there are
and do testers get a "special item"?
Making items for me will be pretty easy, the server has a text document named "items.txt" that it loads on startup.
Each line is a new type of item, a line might look like this:
Diamond Gem 0 0 0 1 1 1 0 0 1
Which would mean:
NAME MODELNAME (vector for collision box start) (vector for collision box size) (rgb colorshift)

Though I have no idea of the exact format yet.
Right now all I can guarentee is:
NAME MODELNAME
(Diamond Gem)
lol

As for your specific question, yeah sure, I could easily whip up a nice little trinket for each tester if they wanted one.
As for modding, I don't really know. Maybe not scripting, but world creating, yes.
The world is stored in "blocks" in a file called "blocks.txt" and currenty has the lines:
Code: [Select]
wood 0 0 0 3 2.5 0.06 true 1
wood 3 0 0 3 2.5 0.06 true 1
wood 6 0 0 0.06 2.5 3 true 1
wood 6 0 3 0.06 2.5 3 true 1
wood 0 0 6 3 2.5 0.06 true 1
wood 3 0 6 3 2.5 0.06 true 1
window 0 0 0 0.06 2.5 2.5 true 1
wood 0 0 3.5 0.06 2.5 2.5 true 1
wood 0 2 2.5 0.06 0.5 1 true 1
wood 0 0.02 0 6 0.01 6 true 1
wood 0 2.5 0 6 0.06 6 true 1
crate 1.5 0.02 1.5 0.75 0.75 0.75 true 1
crate 1.5 0.02 4 0.75 0.75 0.75 true 1
crate 4 0.02 4.75 0.75 0.75 0.75 true 1
crate 4.75 0.02 4.75 0.75 0.75 0.75 true 1
stone 0 0.01 6.01 2 0.01 1.10 true 1
stone 1 0 6.1 1 0 1 true 1
stone 2 0 6.1 1 0.25 1 true 1
stone 3 0 6.1 1 0.5 1 true 1
stone 4 0 6.1 1 0.75 1 true 1
stone 5 0 6.1 1 1 1 true 1
stone 6 0 6.1 1 1.25 1 true 1
stone 6.1 0 5 1 1.5 1 true 1
stone 6.1 0 4 1 1.75 1 true 1
stone 6.1 0 3 1 2 1 true 1
stone 6.1 0 2 1 2.25 1 true 1
crate 7 0 0 0.75 0.75 0.75 true 1
crate 7 0 -1 0.75 0.75 0.75 true 1
stone -3 0.01 0 3 0.01 3 true 1
stone -3 0.01 3 3 0.01 3 true 1
stone -3 0.01 6 3 0.01 3 true 1
stone -3 0.01 9 3 0.01 3 true 1
wood -9 0 0 0.06 2.5 3 true 1
wood -9 0 3 0.06 2.5 3 true 1
wood -3 0 0 0.06 2.5 2.5 true 1
wood -3 0 3.5 0.06 2.5 2.5 true 1
wood -3 2 2.5 0.06 0.5 1 true 1
wood -9 0 0 3 2.5 0.06 true 1
wood -6 0 0 3 2.5 0.06 true 1
window -9 0 6 3 2.5 0.06 true 1
wood -6 0 6 3 2.5 0.06 true 1
wood -9 0.02 0 6 0.01 6 true 1
wood -9 2.5 0 6 0.06 6 true 1
white -3 2.5 5 3 0.06 1 true 1

Sorry, I meant moderating, as in is there a way for me to be admin on there if you finish

Wow, this is really looking good. I'm also getting more questions.

1. If we're all on one server, wouldn't people be able to destroy other people's property?
2. Is it possible for all the trees, or any other resource, to be completely depleted if we use it all up and don't plant any more?
3. Will there be prefab buildings, like starting houses?
4. Will there be a trading system?

I know you're still in early developement, so I don't expect all these to be answered.

Sorry, I meant moderating, as in is there a way for me to be admin on there if you finish
Believe it or not, a lot of potential game mechanics that I hope to use come from the games Blockland and Wurm Online.
An admining system like Blockland will eventually be inplace, and somewhere down the line you (anyone) could get it, assuming development goes well.

Wow, this is really looking good. I'm also getting more questions.
Thanks.
1. If we're all on one server, wouldn't people be able to destroy other people's property?
There are two ways I might go about this.
First is you own what you build and no one can modify it, kinda like blockland. (might even be a trust system)
Second is that everyone is at potential war with each other (feel free to make teams) but destroying stuff is a time consuimg task that people will want to make sure is worth the time before they undertake. (and you can make stuff harder to destroy by improving it)
2. Is it possible for all the trees, or any other resource, to be completely depleted if we use it all up and don't plant any more?
First of all you can harvest seeds and plant them, that is a very simple thing to implement.
Second, trees might regrow on their own, but I'm not quite sure how this would work.
3. Will there be prefab buildings, like starting houses?
As you've seen, there are already houses in the world.
As for player built houses, when they come around, they will be built wall by wall, exactly as the player wants.
4. Will there be a trading system?
Yup.
I know you're still in early developement, so I don't expect all these to be answered.
No problem, granted most of this is stuff that WILL BE made rather than what IS ALREADY made.

Hi, just want to say good luck and uh..  yeah.  I suppose I'll ask a question;

How will the player customize their character, if they can?

Hi, just want to say good luck and uh..  yeah.  I suppose I'll ask a question;

How will the player customize their character, if they can?
I have an idea for that
we could have the character made into a pixelated drawing, and we could draw what we want on it, and a modeler could make it
it's not the best of ideas, but it could work at the start


How will the player customize their character, if they can?
Right now the "character" is a black rectangular prisim the size of the players collision box.
Later on customization will be easy to implement, but I need a person to make a person model for me first lol.
I have an idea for that
we could have the character made into a pixelated drawing, and we could draw what we want on it, and a modeler could make it
it's not the best of ideas, but it could work at the start
I could go all minecrafty and make people made out of a few blocks (head chest legs arms) that people can make the textures for. (up to 512x512 resolution including binary transparency :D  )
That would be easy and I could do it right now in about an hour really.
Though I'm about to finish item classification, item placement, and item picking up.
I can be beta tester?
Sure, I should make a list soon.