Poll

Best captain drink

Tea
6 (23.1%)
Earl grey tea
3 (11.5%)
Coffee
1 (3.8%)
Scotch
1 (3.8%)
Bloodwine
0 (0%)
Romulan ale
1 (3.8%)
Vulcan tea
3 (11.5%)
Khhhhhhaaaan
11 (42.3%)

Total Members Voted: 26

Author Topic: Blok trek TOS USS Enterprise NCC 1701 project >:D  (Read 38997 times)

umm planr don't talk like that -_- you know how much i hate it when you say that we had a "chat" about it remember anyway update time were Me and plant have built a small galley/messhall area for the hull remember the main mess hall will be in the saucer section.




Duplicate pictures and props :u


*Heavy's voice" TAG is troooooll!!!! But I agree with him.

well the ships back into production and me and plant work on it as often as we can even they we don't often look eye to eye..... anyway that cafe thing room is now completed and almost that entire deck is done ..so stay tuned guys thanks for your ongoing support -Me
                                                                               -Plant
                                                                               -xxjpxx

WTF Picard doe snot have balls at all D:< what is this maddness

-_- While the two that were supposed to work on the ship (yeah forget them for a while they'll be complaining for the next couple of days) I was thinking to posting some older posters of the Block Trek when Exter was still just-for-funand and no one started building the enterprise yet.

This is the first poster and that's what exeter originally looked like. As you can see it had hardly anything to do with star trek (the shape wise) but it changed alot since then

This poster is a copy of the First Contact DVD case.
I hope you like them  :cookieMonster:

-art snip-
hey not bad for ms paint

i also find it funny how i am the smallest one in the entire image XD
was that deliberate or coincidental?

also cap should get out of that red shirt before he gets sho- crap too late
He's dead, jim!

WTF Picard doe snot have balls at all D:< what is this maddness
i also love it how both Sisko and Archer have 0 votes  :cookieMonster:
« Last Edit: January 31, 2012, 11:27:28 PM by Planr »

Sorry Plant  :panda:. you were actually the last thing to be changed on that poster because it was madew in times when you didn't work with us yet. You replaced some guy that Captain actually forgot the name of and I couldn't get the fonts and colours right

lol mustache

Actually...

That's a great idea.


lol mustache

Actually...

That's a great idea.
Thanks man xD

I know they're bad... They were actually made on panit.net but that was when I wasn't the best... I kinda improved now though so hopefully the next ones will be touch better


I am working on installing the furniture in the living quarters. Everything is looking good so far.

However, we really need those zone bricks fixed and working for the localized ambients, I tried PMing the maker, MeltingPlastic, but he has not visited blockland at all since october. Not really sure what to do.

We will begin work on the earth room in a few weeks, school is really taking up my time and making it hard to get stuff done, but I will do what I can.

As for the phasers, there are some critical issues we must address. I was talking with my friend Nitramtj the other day and he agreed that he could help script the phasers in the near future, so he can do the regenerative ammo scripts for the weapons. According to zloff's promise he has about 5 weeks left until he gets to scripting.
But the main issue is the projectile emitters themselves for the phasers, I am not sure how they would work. I took a look at the ZIP files for other weapons and i do not know where the gun emitters for them are stored at all. I need someone's help to do this, but I think that the projectile emitters might be stored in the model files or something. Dunno.

But here are several important questions that I have:
- How will the emitter stay consistent with the projectile?
- How will the emitter work so that it looks like a continous, unending beam with the projectile?
- How do we make the emitter at all?

The stun emitter should look like this on the gun when fired:

Now, notice how it stays in a continuous stream like that? That is what we need the emitter to do. Unlike most blockland weapons, which have a projectile with a starting point and ending point like a bullet, this should have no gap between the emitter, the weapon, and the targeted point of contact. So, it should be a continuous beam as such.
Maybe if the emitter was fired at a fast enough speed, it would work that way. After all, I do not know the speed limit on the emitter, but since the projectile itself that deals the actual damage is raycasting, I hope it should not be a problem.
« Last Edit: January 17, 2012, 12:25:12 PM by Planr »

Do you want a power system like on argo