Author Topic: Skybox: Reflection Image  (Read 3847 times)

Just lower it's elevation. You can do this without moving the real one.

I've tried that but it just won't move.

But my new problem is that I finished the map. Everything looks fine, but when I spawn the ground isn't solid, for some reason the InteriorInstance is removing itself. I noticed that InteriorInstance has to do with a .dif file. How to I create one of those for my custom map?

DIFs are created with Torque Constructor. Where is the interior your using from? Is it from another map?

DIFs are created with Torque Constructor. Where is the interior your using from? Is it from another map?

It's a Slate Desert edit. Slate Desert uses the interior of Slate, slate.dif. But when I save the mission and test the map, the ground isn't solid. I just go through it like water since Slate Desert uses a solid, textured water block. And when I open mission editor, there isn't an InteriorInstance anymore.

EDIT: Fixed it through editing the .mis. Much easier that way.
Thanks for the help though guys.
« Last Edit: August 10, 2011, 10:29:00 PM by Awdax »

« Last Edit: August 12, 2011, 09:45:19 PM by Awdax »