Author Topic: Magicka-ish playertype  (Read 2059 times)

If you have projectiles for spray, lightning, beam, stone, ice, wouldn't you be able to colorshift that?
Of course, shields are a bit of a special case, but I think the amounts of datablocks needed for them can be decreased too.
Of course, that only covers the "normal fire" for them, but I think something similar would be possible for AoE and self-fire. I actually think there'd only be needed one datablock extra for each melee weapon (the "light" effect on it), as well as one for the effect when you hit.
You still need another datablock for colorshifting.

Didn't even factor in shields either.

No matter which way you do it, it can't really be done without a bunch of datablocks unless you don't want it to look like Magicka.


Instead of 5 magic slots, use maybe 2 or 3 just for a Blockland version.

This isn't Magicka, and it doesn't need to copy the same style.

That would cut down a lot.

How about just the Magicks (Thunderbolt, tornado, haste, fear, ect.)?
They could be books and require a cool-down to be used repeatedly.

Personally, I would like Thunderbolt to gib my opponents, or severely damage them.

How about just the Magicks (Thunderbolt, tornado, haste, fear, ect.)?
They could be books and require a cool-down to be used repeatedly.

Personally, I would like Thunderbolt to gib my opponents, or severely damage them.
Y'know, a big part of the challenge in Magicka is conjuring the Magicks in limited time. You can't truthfully emulate the skill that takes without having all the elements.

You still need another datablock for colorshifting.

Didn't even factor in shields either.

No matter which way you do it, it can't really be done without a bunch of datablocks unless you don't want it to look like Magicka.
Just remembered, a lot of spells look exactly the same.


Also, I've been thinking, instead of having 8 items, would it be possible to make it like the console controller element wheel?


the way i thought about it were spells were only variables, not items, that doesn't help datablocks at all, if that's what you were thinking.


ugh i really would like this to be made! D:

Talked to Flaw, according to him colorshifts do NOT require individual datablocks.

the way i thought about it were spells were only variables, not items, that doesn't help datablocks at all, if that's what you were thinking.


ugh i really would like this to be made! D:
I meant elements. How else would you conjure them?

Talked to Flaw, according to him colorshifts do NOT require individual datablocks.
ok

I meant elements. How else would you conjure them?
that's what i meant

keybinds/servercmd

that's what i meant

keybinds/servercmd
Two problems.
1) The keyboard is fairly crowded already.
2) We now have three places to move two hands between. That might not work out that well.

Two problems.
1) The keyboard is fairly crowded already.
2) We now have three places to move two hands between. That might not work out that well.
yeah, that's an issue for sure.

what do you mean by console controller element wheel

yeah, that's an issue for sure.

what do you mean by console controller element wheel
It's a pie menu.
If you have an Xbox 360, try connecting the controller and play with that, that should show it. Otherwise, I'll try recording a video of it later.

It's a pie menu.
If you have an Xbox 360, try connecting the controller and play with that, that should show it. Otherwise, I'll try recording a video of it later.
i dont have an xbox 360