Author Topic: [Request] - How to finish playertypes in MilkShape 3D  (Read 1945 times)

I was making a playertype in Milkshape 3D. It's not one with animation. I dont know what I have to do or anything all thats done is the model. Is there a tutorial somewhere. I have searched many times. If not do I have to add certain joints or something?


Ye, Well, if its not supposed to have animations i dont think you need joints...

Do I need anything? Or do just export it?

You don't need any joints if you aren't going to animate it at all.

It wouldn't hurt to have one joint in the center of the model just to be safe though.




Set the LOD to 0 when exporting.

You have to have an animation called root.dsq or it won't work...

Call the joint Base...

and that should do it.

Now I can't even start a server

Now I can't even start a server
That doesn't even...

Are you changing the script at all?

Yes I am I added the things I needed it

Code: [Select]
datablock TSShapeConstructor(TreeDts)
{
baseShape  = "./Tree.dts";
sequence0  = "./root.dsq root";
};