Okay, you need to have all of the animations, but they can all be root.dsqAnd you will also need to make a node called 'Eye' for people to see out of.
You need joints. No question about it. Place a joint in the centre of your creature's body and drag a joined down his left leg then two his foot. Click on the main joint again and do the same for it's rights leg. Then do it's arms and hands and one two it's head. The should all be linked together. Then you need to attach the joints to your creatures body. Select a part of it's body and go onto the joints tab and highlist by clicking once the joint that is aligned with it's body and press attach (or something like that).
Doesn't it need a collision mesh?
Yes I am I added the things I needed itCode: [Select]datablock TSShapeConstructor(TreeDts){ baseShape = "./Tree.dts"; sequence0 = "./root.dsq root";};
datablock TSShapeConstructor(TreeDts){ baseShape = "./Tree.dts"; sequence0 = "./root.dsq root";};
Hydralisk already made the tree.
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