I'm working on a race of green-skinned swamp humanoids called Orgs (and she-Orgs). They're larger than humans, alcohol dependent like dwarves, and wield clubs that dole out blunt-force trauma like no one's business. All though they have loose morals, they aren't as loose as goblins, so they should have at least shaky relations with other sapients.
They're quite clumsy, so it can be hard to land a hit when adventuring as one. Luckily, they can pack a punch when they can connect due to their large size and significantly higher strength averages. Along with being able to wield clubs and large clubs, they can use mauls and great shields (larger, higher tier shields) Also, they have 4 fingers on each hand and 3 toes on each foot, just for stuffs n' gigs.
I'm also planning on giving them thick, leatherlike skin and a dulled sense of pain (if possible).