Author Topic: onSoundEnd  (Read 722 times)

Simply an event that detects when a sound has finished playing.

i.e.

0 onActivate > Client > playSound [lightOn]
1 onSoundEnd [ 0 ] > Client > playSound [lightOff]

And [ # ] would be the number of the event playing the sound

I'm not sure if this is possible but if it is then it would be nice if someone did it.

That's one of the many uses of delay time.

That's one of the many uses of delay time.

Good luck seamlessly getting a sound file longer than 30 seconds to loop

Good luck seamlessly getting a sound file longer than 30 seconds to loop

Why the hell would anyone make a sound file that's more than 30 seconds long?

Why the hell would anyone make a sound file that's more than 30 seconds long?

Stereo music/ambience or maybe someone needs a sound file longer than 30 seconds

Stereo music/ambience or maybe someone needs a sound file longer than 30 seconds

At that point it should be an .ogg music file. having a sound that big is stupid. Save yourself the headache.

i'm pretty sure the engine doesn't even support that

i dont know for sure