Author Topic: Dedicated Server for Linux  (Read 2173 times)

I don't know if it's hard to create, but a dedicated server for Linux would be very nice, so I don't have to do stuff like today to set a dedicated server up running on linux....

1. Install Xorg, X11, wine on root server
2. connect with ssh, edit /etc/ssh/sshd_config

set X11Forwarding = yes

3. restart sshd
4. connect with -X parameter and install blockland, activate it in dedicated mode and let it run^^

This steps are so undetailed cause only people who a little bit more should try it.


You see badspot, it's just not nice to do it like that.
The performance that is getting lost is extremly hard I suppose.

Greetings
  Zerosan

Linux isn't supported for the game itself, but I don't give a darn about Linux, so I don't know much about it :P You'd probably still need the commandprompt sim from Windows using one of those cross-operating-system stuff

I would suggest that you rephrase most of what you just said, some of it makes no sense.

Are those instructions for creating a dedicated server? If so, thank you, but this belongs in General Discussion. Are these steps able to work on every Linux distribution? For example, an Ubuntu based OS is very different from a Red Hat or Debian based system, and there are many ways to create and operate a dedicated server with it.

I think that a dedicated server for Linux would be excellent as I run an Ubuntu machine at home that is almost never used except for the occasional backup, Ubuntu is a great OS and I would like a server kit for it and any other versions.

Edit: There has been mention of a Linux compatible version, but a compatible server app would be nice until then.
« Last Edit: May 25, 2007, 07:25:24 PM by TheCannon187 »

Most servers you can rent are running linux.
Servers with windows are much more expensive.
It should be possible with the torque engine, I think there are also discussions on this topic in the torque community forums.

Root servers with linux have much more performance, even if you ignore the cpu and ram they still have a better internet connection (100MBit up/down is normal).

A Server application shouldn't do much problems, it doesn't need any graphical output etc. just console based stuff.

Get a Emulator or something like Dual boot so you can have Linux and Windows. (Dunno if thats possible or if im just talking jibberish)

Dual boot is pretty easy, but Linux servers are more efficient.

Get a Emulator or something like Dual boot so you can have Linux and Windows. (Dunno if thats possible or if im just talking jibberish)
What's the point in switching to another crappy system in the local area?

With a Linux dedicated server at a server hoster the lags would be gone, much higher possible bandwidth, better latencys, more players.

btw. I've got windows and linux on my pc running.
I'm able to fully play BLR with Wine, no real probs at all.
But the Performance is like a little gremlin screaming "stop it, that's just not right!".
There is really a native linux version of the dedicated server needed.

(And a native linux version of the client, but that's just out of question anyways :P)

In playing Blockland with Linux (Ubuntu) and WINE, I find the performance is absolutely perfect for about 10 minutes, then bricks seem to stop loading, then you randomly crash. This may be just me, and I think it only happens on the 'client' so it should work okay. (Errors to do with rendering/colours/etc, not calculations of collision or variables)

A native app will always run better than one in an emulator. Plus, it would suck to rent a server and then ruin it by running a bunch of emulators in the overhead.

A native app will always run better than one in an emulator. Plus, it would suck to rent a server and then ruin it by running a bunch of emulators in the overhead.
finally someone who understands me :D

I'm not a fan of thread necromancy, but this one needs to stay on top.

A linux-native BL server would be great - and you can't possibly say "just dual boot" or "run an emulator" unless you really have no concept of what a linux-native server would mean. It would mean more dedicated servers, for starters. Linux is meant to run for months and months at a time without a reboot, it MUCH easier to remotely administer and maintain, is better on system resources, and the list goes on.

Like Zerosan, I have a perfectly good linux box just sitting here that I only use for backups and occasional testing. It could easily run one hell of a BL server, dedicated and running 24/7... if only there were a BL version for linux. Yeah, I could dual-boot, but I couldn't count on a Windows server staying up for months at a time untouched. And every time I'd need to reboot or restart the BL server, I'd have to reconnect my monitor, keyboard and mouse to even touch Windows. Running linux, I just need to SSH or telnet into the box and I can do literally anything with the box living in a closet.


Since BL has an OSX version, and OSX is a certified Unix core (based on FreeBSD) there shouldn't be a lot of legwork involved in making a BL version for linux.
Torque can run on Linux.
From Wikipedia:
"The source code can be compiled on Windows, Macintosh, Linux and Xbox 360 platforms."

So if Torque can run, what's the roadblock for a linux version of BL?

I'm not a fan of thread necromancy, but this one needs to stay on top.

A linux-native BL server would be great - and you can't possibly say "just dual boot" or "run an emulator" unless you really have no concept of what a linux-native server would mean. It would mean more dedicated servers, for starters. Linux is meant to run for months and months at a time without a reboot, it MUCH easier to remotely administer and maintain, is better on system resources, and the list goes on.

Like Zerosan, I have a perfectly good linux box just sitting here that I only use for backups and occasional testing. It could easily run one hell of a BL server, dedicated and running 24/7... if only there were a BL version for linux. Yeah, I could dual-boot, but I couldn't count on a Windows server staying up for months at a time untouched. And every time I'd need to reboot or restart the BL server, I'd have to reconnect my monitor, keyboard and mouse to even touch Windows. Running linux, I just need to SSH or telnet into the box and I can do literally anything with the box living in a closet.


Since BL has an OSX version, and OSX is a certified Unix core (based on FreeBSD) there shouldn't be a lot of legwork involved in making a BL version for linux.
Torque can run on Linux.
From Wikipedia:
"The source code can be compiled on Windows, Macintosh, Linux and Xbox 360 platforms."

So if Torque can run, what's the roadblock for a linux version of BL?
1. *epic bump* i still want it.
2. I think the roadblock is that the torque engine blockland is using is heavily modified.

1. *epic bump* i still want it.
2. I think the roadblock is that the torque engine blockland is using is heavily modified.
forget, you bumped a damn 2 year old thread. >:O

forget, you bumped a damn 2 year old thread. >:O
Cry some more.