Quote from: Eksi on August 15, 2011, 09:04:33 PMQuote from: Masterlegodude on August 15, 2011, 08:35:28 PMIf Eksi and Flubbman learned to use Blender like DarkStar, the animation in this series could be more complex compared to using Blockland's player animationsEh, just food for thought, i don't mind it being in Blockland :PI prefer machinima to animation. Or possibly that's just an excuse to not learn to use it. Actually if I could make a playertype with new animations that would be rad. Same as a blockhead but with blendery animations instead of default model, and could do specific animations like actual punching instead of the hug of death. Actually that sounds exactly like something I would want to do.What think? I have basically zero experience with Blender, and I prefer the idea of Blockland sets and acting over making it 100% animated, but I'm always finding myself needing more complicated or detailed animations in videos. Could you make (or help me learn to make) playertypes that look exactly like blockheads, but with different animations?
Quote from: Masterlegodude on August 15, 2011, 08:35:28 PMIf Eksi and Flubbman learned to use Blender like DarkStar, the animation in this series could be more complex compared to using Blockland's player animationsEh, just food for thought, i don't mind it being in Blockland :PI prefer machinima to animation. Or possibly that's just an excuse to not learn to use it. Actually if I could make a playertype with new animations that would be rad. Same as a blockhead but with blendery animations instead of default model, and could do specific animations like actual punching instead of the hug of death. Actually that sounds exactly like something I would want to do.
If Eksi and Flubbman learned to use Blender like DarkStar, the animation in this series could be more complex compared to using Blockland's player animationsEh, just food for thought, i don't mind it being in Blockland :P
It wouldn't make that much of a difference. Because I can't add new animations, only replace existing ones. And the way blockheads work just won't make the animations seem very realistic or pleasing to watch. For example when you jump I can't make him bend down to anticipate the jump and then jump, I would just have to make it the same thing, and when he's in the air while jumping I can't do much else except freeze him in place. Main point is, I can't change the way the animations work, it would look pretty much the same except with slightly altered animations, because I can't add any new ones. (At least, I don't know how.) I'm also really busy right now so even if there was a way to add new animations to a playertype I couldn't really help you at this moment, but I'd be interested in knowing.
Ah, okay. Well, I know there are weapons which have custom animations, so possibly a dumb work-around would be functional. I can work with the default for now.although..I could use variations on the default animations, such as a crouch that actually looks like a crouch rather than crawling around, or a panicked run, or a run that looks appropriate for the speed of walking. Not highly polished or useful for gameplay, of course, as any two "running" animations would need two playertypes. For one-time animations, like punching or examining something (or anticipating jumping!), could replacing the animation for sitting work?Keep in mind I edit my videos heavily, so to me it wouldn't matter if the animations look disconnected outside of recording small segments, only that the motions are available. I wouldn't be bothered by handling a list of playertypes designed for specific movements.Absolutely no rush for this or anything, it's just something I've had in mind, and I figured you were a good one to ask about it.
I guess that could work but as I said, I got so many projects right now :/ I'm sure there's others that are capable of making player types on these forums.
Here's how I do it.>Import the blockhead into MS3D>Make the animation and name it DoorOpen_CW (Or something)>Export it and package it as a JVS door.>Spawn it ingame and click it.As the door opens, the animation plays.
DSQ tweaker on Garage Games website.Cost 42 dollars, but I think it's worth it.
http://img847.imageshack.us/img847/7506/omhmhg.png
Does that mean you bought it?:D
This program is very limited. Like it indicates, it's just a tweaker. Can only change rotations and speed, and that seems to be if the part in question rotates in that animation, and can't add additional frames. Alternatives would be appreciated.
There's so much text aaa what is this http://www.youtube.com/watch?v=4sFqLn2aeRw
I don't know if you know this but Darkstar's videos are straight up animation, which I think gives you more flexibility when it comes to a new pose as the playertpe would almost be as limited as the default blockhead.