Poll

Do you think this would be fun?

Yes
No

Author Topic: ACZS - Aplems Custom Zombie Survival - SERVERS Down  (Read 2899 times)

Its great when people can put there time into making something fun,worrying less about the build,more of the events and people.
Btw i love your useage of the X-Pack.
  :nes: Retro4Win. :nes:

Its great when people can put there time into making something fun,worrying less about the build,more of the events and people.
Btw i love your useage of the X-Pack.
  :nes: Retro4Win. :nes:

Thank you!

Even thought on my TDM topic I released the save to it, this one is different. Sorry, but I will have to decline the save requests. There are several reasons. A main one, is because it is really in more of a beta.

If I happen to make a new one of these, I will probably release the save.
And if you're fine with it, I'd like the save. I'm a newbie to VCE and need some examples of how to use it. Big Brother's tutorial is nice but I need some more in game examples.
also you didn't answer my question about the point system.

also you didn't answer my question about the point system.

No it uses a variable I call <var:cl:Cash>

No it uses a variable I call <var:cl:Cash>
asdf this doesn't tell me much

like I said earlier id still like to see the actual build events, if not the build.

asdf this doesn't tell me much

like I said earlier id still like to see the actual build events, if not the build.

onActivate>Client>VCE_ifVariable>Cash | >= | 300

onVariableTrue>Player>addItem>Commando

onVariableTrue>Client>VCE_modVariable>Cash | subtract | 300

onVariableTrue>Client>centerPrint>Item Purchased

onVariableFalse>Client>centerPrint>Transfer Failed : Not enough cash!

What are the basic attack events for the bots are they armed with weapons?

onActivate>Client>VCE_ifVariable>Cash | >= | 300

onVariableTrue>Player>addItem>Commando

onVariableTrue>Client>VCE_modVariable>Cash | subtract | 300

onVariableTrue>Client>centerPrint>Item Purchased

onVariableFalse>Client>centerPrint>Transfer Failed : Not enough cash!

What about the base upgrades? Then how does everyone "pitch in" for the cost?

What are the basic attack events for the bots are they armed with weapons?


onBotSpawn>Bot>SetAIProperties>Aggressive
onBotSpawn>Bot>SetItem>MClaw(?)

onBotSpawn>Bot>SetAIProperties>Aggressive
onBotSpawn>Bot>SetItem>MClaw(?)

Wrong.

What are the basic attack events for the bots are they armed with weapons?


They use several events each. Each bot is equipped with the fist weapon from RTB, they are all on one team so they do not attack each other. That team is called "Zombies". They are set on a FOV range of 200 so they can find people from anywhere on the map, then they are set to aggressive with the boolean checked to make sure they will do that.

When a bot is killed, a player will be added with 1 zombie kill and 2 cash in which they can put forth to weapons and upgrades.

What about the base upgrades? Then how does everyone "pitch in" for the cost?

Well, its more like first person to get the money for it buys it. I am actually working on a pitch in right now using ifVar's on the brick and relays.

Wrong.

They use several events each. Each bot is equipped with the fist weapon from RTB, they are all on one team so they do not attack each other. That team is called "Zombies". They are set on a FOV range of 200 so they can find people from anywhere on the map, then they are set to aggressive with the boolean checked to make sure they will do that.
oh yeah also forgot about setBotTeam and view/viewrange etc.

but in all basicness its what I posted.


BTW you can just tell it to be aggressive on spawn instead of having it nonaggressive until seeing a person. Why'd you do the roundabout way?

Nice
I remember being on your server when you started making a tank.

oh yeah also forgot about setBotTeam and view/viewrange etc.

but in all basicness its what I posted.


BTW you can just tell it to be aggressive on spawn instead of having it nonaggressive until seeing a person. Why'd you do the roundabout way?

When did I say until it saw a person then it would attack? Its already set to aggressive on spawn.

Nice
I remember being on your server when you started making a tank.

Gotta make the Zombie Boss have 10,000 HP.

They are set on a FOV range of 200 so they can find people from anywhere on the map, then they are set to aggressive with the boolean checked to make sure they will do that.

Wording's a bit unclear.

Either way waiting for V2 look.