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Which bricks should we use for coins?

1x1f
1x1 Round

Author Topic: Blockland Adventure Mode  (Read 11435 times)

Well, we're kind of stopped up right now due to the fact that none of the current scripters have done anything asked, Uxie's busy, and I don't know what BlockStar's issue is. We would really appreciate your help, as we're stopped with no one at HS.

Love to see that this has progressed so quickly!

I am learning how to script.  I'll be able to give decent help in oh.. about a year lol.

What's the point of this? You're just remaking the default Adventure Mode?

What's the point of this? You're just remaking the default Adventure Mode?

yeah

What's the point of this? You're just remaking the default Adventure Mode?
...lol...go away...

I am learning how to script.  I'll be able to give decent help in oh.. about a year lol.

It appears Blockstar may have a week ban. That would explain his absence.
EDIT: Nop. It looks like his clan or some other stuff.
« Last Edit: August 30, 2011, 09:20:29 PM by Nasoa »

It appears Blockstar may have a week ban. That would explain his absence.
EDIT: Nop. It looks like his clan or some other stuff.
Where'd he get banned?
What's the point of this? You're just remaking the default Adventure Mode?
:cookieMonster:


I can help you out with the coding aspect of this project.

If you want to see some of my work, send me a PM.


When you make the enemies/bosses, could you make them less accurate? The problem with AIs in BL is that that always know where you and and when to attack, and have perfect accuracy.

Penultimate boss- Ephialtes with a mininuke
final boss- Badspot with an Ion Cannon
 :cookieMonster:

When you make the enemies/bosses, could you make them less accurate? The problem with AIs in BL is that that always know where you and and when to attack, and have perfect accuracy.

Yeah I can make a function that is a lot more human like when targetting players.