Author Topic: Lego door (JVS)  (Read 2327 times)

Actually the mirrored version would be useful, because the door is not exactly in the center, it's offset, making there be a definite inside and definite outside. Look at the picture, you can see that.

Oh I see now.

I made one of these long ago, I just didn't want to release a single-door add-on.




Release it. We don't care if it's one.

I made one of these long ago, I just didn't want to release a single-door add-on.


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Awdax this is what I mean. Blastdown would have to make another mirrored version if you wanted to have dual doors.

Blastdown, do you have the JVS events in the doors and stuff all packaged? Did you ever test it?

Blastdown, do you have the JVS events in the doors and stuff all packaged? Did you ever test it?

Yeah.

I actually have a second door, based off this one.
It isn't working because back then I didn't really understand the animations, but I can easily fix that.

I always wondered why part of the JVS doors weren't lifted off the ground.

Because the studs are flat/this isn't Legoland

I made one of these long ago, I just didn't want to release a single-door add-on.





You forgot the section that is raised off the ground.

You forgot the section that is raised off the ground.

Yeah, I know.
It was made last year, if I release it I'm re-modeling it anyways.

The animation is also too bland for me, not very realistic like the Cabin Door. I'll have to redo that as well.

You forgot the section that is raised off the ground.
I think they made 2 versions, 1 raised off the ground (new), and 1 not (old) (you would have to raise the door itself 1 plate, and have flat plates in front so it didn't hit the studs

Models have been re-done.
The most I did was shave off some extra faces, really.

Once I get the animations to my liking, and the transparency for the second door working, I'll probably release them.