Author Topic: Menen and Marc: Episode One - Shave the Universe  (Read 2366 times)

Bump for just the sake of bumping it cause I posted it at like midnight eastern and a lot of you were probably in bed.

Bump again because this is a hipsters game. It's also for cool people.

didnt work for me i click start but it would start

I found the milkshake then quit because I won.

didnt work for me i click start but it would start

Minor note: there's a glitch at the beginning of the game where you can't use the "walk" function to press the start button (even though it's your default selection when the game starts). Simply use the mouse wheel or right click to change to any other function and press start. You can select mouse functions that way any other time in the game, also. Also, middle mouse clicking will move Menen without needed to switch to the walk function. This can be handy when you're walking toward a door and need to use the "use function" to open it, but don't want to scroll around to find it.

I found the milkshake then quit because I won.

Episode One: Shave the Universe is set some years after the events of MSMM.

Sucky sucky two dolla'

Can we have a word on other characters, such as Ting and Doomcop? And will there be the "tangible imagination"?

Can we have a word on other characters, such as Ting and Doomcop? And will there be the "tangible imagination"?

Ting is a cigarette and Doomcop is busy doing space stuff

Can we have a word on other characters, such as Ting and Doomcop? And will there be the "tangible imagination"?

It depends on the plot and if it shall end up involving them at some later time. Right now the plot of episode one is the the only thing developed, the rest of the episodes are still in concept phase. I'd tell you all of the concepts and plot, but that would spoil it.

Anyway, as for tangible imagination, I do plan on working a "crafting" system into the game and make imagination ingots a collectible "currency." This would mean you could fine imagination blue prints laying around. Say one of them says to make a sword you need 5 ingots. If you are currently carrying five ingots, then you can combine them with the blueprint to have a sword in your inventory. The sword will then stay with you for the duration of the game.

I'm also planning on working in a combat system for select boss battles.


it might turn into an X_X face, but anyways spring loaded cactus launcher!

Now we just hope Scott works on it :V

doesnt work, i strt it and i cant click "Start"

Oh yeah, Scotty. Forgot to tell you that it'll only let you click start if you click right on the letters. Fix that :V


Reminds me of Sam and max But I like marc more :D