
Lord of Ultima is a free-to-play, browser-based, massively multiplayer real-time strategy (MMORTS) video game by Electronic Arts. The game started a beta test on April 20, 2010 [1][2] and was developed by EA Phenomic.
The game is a 2D strategy game similar to Evony. Though the game is nominally free, players may purchase "diamonds" for real-world money, providing the game with its revenue stream. The diamonds may be used for three types of enhancements: improved user-interface features through the purchase of "ministers" which reduce micro-management of resources; "artifacts" which provide increased resources and can speed completion of commands; and protection from player attacks.
The game uses pure Javascript Web technology, and is not based on Adobe Flash, unlike many other browser-based games
Game PlayIn Lord of Ultima, game-play primarily revolves around collecting resources to develop cities and armies and then battle against each other for power and prestige.
Players start off with a single city, which is protected from attack for seven days. A player can choose to settle inactive cities or create new cites after the required pre-prerequisites have been met. A player can also build a castle enabling them to conquer other cities with castles, vice versa. It is a common mistake for new players to "castle their first city", resulting in their elimination. Players without castles can raid dungeons (PvE battles) but cannot plunder other players' cities. Joining an alliance is crucial in this game for both protection and economic support.
The objective of the game is to attain the title "Lord of Ultima", which can only be done with the support of an alliance.[1]
Several third party tools are commonly used to support the player. City planning tools help to design a city layout by displaying the potential resource gain per hour. City design is crucial for the player to rank highly on the in-game leaderboards.
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