Poll

Author Topic: Tactical Player V3 Bleeding  (Read 11333 times)

There is something i am wondering though:
When you fall from really really high places, the player wouldn't die right?

Because that is just odd.

Good job though. Sounds really cool.

You lose 60 health from falling from any height that would normally kill you with the chance of crippling if you have it enabled as an rtb pref
Edit: Might add an rtb pref for falling damage amount if people want it
« Last Edit: August 27, 2011, 04:46:56 PM by swollow »


This add-on has left me speechless because of how good it is.

Added Tactical Survivor, got to go for now I'll be back later
Appreciate all the positive comments still

I have an idea.
Perhaps it is not gonna work out as i think but can you perhaps make it so that the damage you receive depends on the speed you have on impact?
I do not know if the impact script goes in before the velocity reset so...

I have an idea.
Perhaps it is not gonna work out as i think but can you perhaps make it so that the damage you receive depends on the speed you have on impact?
I do not know if the impact script goes in before the velocity reset so...
There is this odd thing that can sometimes happen, when you crouch and fall from a just about killable distance, you survive but are at about 1 health

What about if you get shot in head your automaticly dead, shot in the body theres tad bit more damage, and enabling/disabling healing. I like this though C:

I have an idea.
Perhaps it is not gonna work out as i think but can you perhaps make it so that the damage you receive depends on the speed you have on impact?
I do not know if the impact script goes in before the velocity reset so...
I'm not exactly sure how I would do this sadly, I thought about it but I couldn't understand how to make a loop check, if someone would help me with this I might be able to include it
There is this odd thing that can sometimes happen, when you crouch and fall from a just about killable distance, you survive but are at about 1 health
I'm not sure if your talking to me? if so I have no idea why
What about if you get shot in head your automaticly dead, shot in the body theres tad bit more damage, and enabling/disabling healing. I like this though C:
Enabling/Disabling Healing will be added the reason it wasn't is because I kept getting errors I'll try to include it in next update and I don't really want to add in the damage part

Edit: Added Poll for Tac Knife, if enough people want it I'll make it
« Last Edit: August 27, 2011, 09:28:16 PM by swollow »

I kept getting a lot of console errors when I tried to make the tacknife weapon work with the playertype, sorry won't be able to add atleast for now
trying to get lordician's idea to work but have like no idea how to make it work
I'd appreciate help if anyone knew how
Still Accepting ideas

v1.3 Removed option for crippled legs healing, Added Option for enabling/disabling healing, made it so that you can no longer set Heal Speed/Heal Delay to ridiculously low or high values 
 

I just found my new default playertype for DMs

Epic. I wih there would be an RTB pref to change that players can use croshairs or not :P
 :cookie:


Epic. I wih there would be an RTB pref to change that players can use croshairs or not :P
 :cookie:
Sadly this isn't possible without client sided mods so everyone wouldn't have it.

First add-on? Neat for your first one.