Author Topic: "Movers"  (Read 3489 times)

I know you cant move bricks but i thought of something.

You set how you want it to move and all that, then instead of the brick moving it goes clear and decollisions and a particle that looks like the brick moves how ever you had set it.

See, the real problem with movers is that you can't make proper collision, thus you don't know what to start them! Triggers are okay, but they get people outside of themselves a lot.

Make it so you have to aim and press the action button.

Make it so you have to aim and press the action button.
^ --- see Aloshi, there has to be a general action button introduced again. SO much possibilitys.

I had a similar idea. When the player enters a trigger the brick moves 90o. Not like o by o just an instant 0 to 90.

I know you cant move bricks but i thought of something.

You set how you want it to move and all that, then instead of the brick moving it goes clear and decollisions and a particle that looks like the brick moves how ever you had set it.
didn't someone make the mod of the door exept the part of that it moves?

What about a Mover Spawn, works like a Vehicle brick but it has its properties when you hit it with a wrench and its a pad thats about 8x8plate.

Packer's idea would be good for elevators, but doors would have to be immensely huge or there would have to be lots of different spawn bricks, one for a door of every size. For doors, maybe a door gun, kinda like the teleport gun, since that has collision?

Dude You Gotta Check Out My RTB Server LewScape w1 Its An AWESOME RPG!!!
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Dude You Gotta Check Out My RTB Server LewScape w1 Its An AWESOME RPG!!!
Dude get retail
Dude thats not even in this thread.

Dude You Gotta Check Out My RTB Server LewScape w1 Its An AWESOME RPG!!!
Dude get retail
Dude thats not even in this thread.
whoa wtf... he must have deleted it

Forget what I said earlier about triggers being bad for this, the latest update (1.03) has fixed it so it works much better nao...

Is the players world box smaller now?

No, it uses the collision instead of bounding box.