I'm working on a new TDM that might be special or unique in some ways.
Basically, the story is that some terrorists went crazy and invaded an office building in the middle of the desert. (I was too lazy to build a backdrop full of skyscrapers and stuff. Deal with it.)
The office building is the default build Building 6. The way the game will work is that in the first stage, SWAT will invade the front door by blowing up a barricade on the front door using a breaching charge. (C4 or something.) There is a capture point in the middle of the floor that, when captured, it will lock up, not allowing the terrorists to recapture it. It will also allow SWAT to use an elevator that will let them reach the second floor and try and capture THAT floor.
As each next floor is captured, terrorists will up the ante with more advanced weapons, more traps, MG positions, and protective sandbags. However, SWAT will also upgrade their weapons. At first, SWAT will have a FAMAS and a Browning HP from GCat's old firearms pack, a baton, and 2 flashbangs. As they reach higher floors, the baton will be replaced with a combat knife, and the flashbangs will be replaced with regular grenades. When SWAT captures a floor, they will be able to spawn on the floor they just captured and continue to attack.
When they finally reach the top floor, that is, the roof, air support will come in, in the form of me and a pilot in a helicopter, with me as the gunner, with Extrude's M134 minigun. And there WILL be bricks pretending to be flaming or smoldering debris throughout the floors, for atmosphere.
tl;dr, i'm making a TDM with some fancy stuff in it. Suggestions?