When I watch the video, it seems that the game has hardly any of it's final features added. But oh well. Here's a neat little video about life in Kenya.
The quote below is ripped from the video description, and it also serves as a feature list.
This video is only meant for demonstrating the basic game movement mechanics, and random environment interaction.
Chronological order of basic game progression. Do not read if you want the game possibilities to be MYSTERIOUS!
- Begin in hazy subway tunnel
- Wander until environment snaps in to clarity
- Wander along subway track, random events may occur
- Every 50 track pieces, there is an exit to a subway station
+- Explore subway station
+- Enter different environments / tunnel conditions
+- Strange events are less likely, or probably won't even have the possibility of occuring in subway station
- If chosen not to explore the subway station, continue wandering until you...
+- Perish somehow
+- Enter a subway station
+- Self Delete
If you do a full playthrough, you will always perish or "wake up."
http://www.youtube.com/watch?v=QqWuplIIz6U
Out of that list, here is what is finished. ( X = Complete, ? = Working, but needs more, ! = Indev)
- Begin in hazy subway tunnel
- Wander until environment snaps in to clarity X
- (Wander along subway track, X) (random events may occur ?)
- Every 50 track pieces, there is an exit to a subway station X
+- Explore subway station !
+- Enter different environments / tunnel conditions ?
+- Strange events are less likely, or probably won't even have the possibility of occuring in subway station
- If chosen not to explore the subway station, continue wandering until you... !
+- Perish somehow
+- Enter a subway station
+- Self Delete
The next big feature to work on is subway station exploring, and then finish the other environments. Polish will come last.