Version 1.03 is out.
There are numerous fixes as well as a basic tutorial level.
List of Changes:
* Standing on terrain no longer counts as a mid-air
* Free cam can now look straight up and down
* Added /clearVehicles admin command
* Undo stack size increased to 512
* Static shapes now block player names
* Server browser is now color coded
* Fixed console spam from volume sliders
* Invert mouse while in vehicles option
* Fixed horses occasionally taking off on their own accord
* Fixed Jittery players caused by uncleared interpolation values
* Fixed songfiles with non-alphanumeric characters breaking the music list
* Fixed "bricks in the wrong place" error caused by scoping error
* You can no longer recieve minigame invites while in a minigame
* Fixed vehicles getting stuck on dead people
* Fixed getting stuck while un-crouching.
* Fixed pinetree hiding surfaces that it shouldn't
* Fixed dropped items being detected as "not in minigame"
* Fixed client timescale not setting properly when you join a server that is running at a modified timescale
* Fixed permanent bans not saving
* You can no longer paint burning vehicles
* Vehicle explosions now burn dead people
* Player's vehicles are now reset when they leave the server
* Fixed GuiMLTextCtrl::ForceReflow console spam when using mission editor
* Chat ban messages now include reason
* Fixed not posting to the master server enough when running at low timescale
* Fixed exploded bricks having collision in some cases
* Fixed dead bricks not showing glow effect
* Fixed Item respawn time not saving
* Removed white borders around gui buttons
* Fixed stack overflow error when destroying huge towers
* You can no block people by planting a brick rapidly when you are not trusted
* Public domain bricks are now disabled by default
* Loading screen now displays "unknown map" screen if there is no suitable mission preview
* Higher resolution snowflake texture
* "Too Far" planting limitation now checks against brick edge instead of center
* Improved randomness of default spawnpoint selection
* Added meme faces
* Fixed items not saving
* Fixed avatar favorites getting mixed up when you add or remove face/chest textures
* When a player is using a face/chest texture that you don't have, you will now see the default textures instead of the first texture alphabetically
* Fixed crash involving TCPObject
* Fixed negative brick count errors
* Better handling of mmeshobjects.size() != numMeshColors error
* Fixed jeep not running you over when you jump
* Better finding of muzzle node if client and server weapon models do not match
* 8 digit color codes are now removed from chat
* Dropped items now fade out to the correct color instead of white
* Models with opaque textures and color shift are now shaded properly
* Fixed invisible player exploit
* Clients will no longer send null chat messages to server
Changes that affect add-ons:
* Fixed "removeWetEdges" causing waterblocks to disappear
* Precipitation textures are now divided into 4 pieces instead of 16
* SetNodeColor "ALL" now works in guiObjectView
* You can now change surface tesselation on waterblocks that do not use depth mask
* Trigger collision is now based on player's collision box rather than bounding box
* Image stateEmitterNode's other than muzzlenode now work
The auto-updater should work for most people but if you have a dedicated server or can't auto-update for some reason, there is a manual patch available:
1.02 to 1.03