Author Topic: Client Sided IP Logger  (Read 2117 times)

Is it possible? Has it been released already? All I know is that I want it.


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« Last Edit: September 06, 2011, 04:52:26 AM by Badspot »


The only IP you'd be able to get client-side is the server IP.
I don't see much of a point in this, though


Your Answer

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Aw man,he was banned?
Thats not good...
Edit*:Why was he banned for that?
« Last Edit: September 11, 2011, 11:07:12 PM by Clone2 »

Aw man,he was banned?
Thats not good...
Edit*:Why was he banned for that?
Your stupid -.-

Your stupid -.-
Stop flaming. If you are going to make a post just to tell someone how stupid they are, don't post then.
Quote
7. Do not flame - If the entire point of your post is to tell someone what an idiot they are, don't bother.

And no, this doesn't look possible, since the players don't connect to you, they connect to the server. Unless if the server has an add-on, that on using a client-sided add-on, will send a request to the server asking for an user's IP and displaying it to the client.

Also, this shouldn't happen. It's too much of a privacy violation.

Your stupid -.-
How does that make me stupid?
Stop flaming. If you are going to make a post just to tell someone how stupid they are, don't post then.

I think it should be possible by running "getrawip" on player objects that are children of the serverconnection object, the same way you might run "getrawip" on a client object while in a server. But I haven't actually researched it yet.

I think it should be possible by running "getrawip" on player objects that are children of the serverconnection object, the same way you might run "getrawip" on a client object while in a server. But I haven't actually researched it yet.
I'm going to say it's not going to work before anyone even tries it.